|
|
(10 intermediate revisions by the same user not shown) |
Line 1: |
Line 1: |
− | {{spell | + | {{spell See|school=slime|Dancing Whips}} |
− | |xp=3 | |
− | |distance=Far
| |
− | |target=N/A
| |
− | |time=Two rounds per school rank
| |
− | |ability=N/A
| |
− | |save=N/A | |
− | |description=The mage summons 15-foot-long, oozy, black tentacles that burst from the floor or ground. The GM should treat the tentacles as a single being, with 30 [[Health Points]]. The tentacles act on the initiative order of the mage. The tentacles have a sticky substance on their underside, so when a tentacle makes a successful grasp check ([[Hold]] +15), its enemies have a tougher time escaping (-15 to any escape attempt). If a tentacle has a creature constricted, it deals crushing damage equivalent to its [[Muscle]] ×2. The power of the tentacles is dependent on the spell level.
| |
− | |level1=Two tentacles. Mus 3, End 3. Slap Damage 2
| |
− | |level2=Two tentacles. Mus 4, End 3. Slap Damage 4
| |
− | |level3=Three tentacles. Mus 4, End 4. Slap Damage 6
| |
− | |level4=Three tentacles. Mus 6, End 6. Slap Damage 8
| |
− | |level5=Four tentacles. Mus 8, End 8. Slap Damage 10
| |
− | }} | |
− | [[Category:Spells]]
| |
− | [[Category:Slime Spells]]
| |