Difference between revisions of "Petrify"

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{{overhaul}}
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{{tweak}}
{{wishlist}}
 
 
{{spell
 
{{spell
 
|essence=mutative
 
|essence=mutative
 
|school=earth
 
|school=earth
 
|school3=status
 
|school3=status
|xp=3
+
|xp=4
 
|distance=Near
 
|distance=Near
 
|target=Creature
 
|target=Creature
|time=Level Dependant
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|time=Permanent
 
|save=[[Resilience]]
 
|save=[[Resilience]]
|description=The mage causes a target to turn into a solid object. For the target, this process seems as falling asleep and waking up (if cured). The extent of the spell is dependent on the Intensity.  When the target awakes, any pieces that were destroyed are similarly damaged.  Any person that takes their HP in damage while petrified is dead.
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|description=The mage turns a creature into solid rock. Only creatures composed of organic matter can be affected by this spell (e.g. flesh, wood, chitin). A mage can petrify a creature whether it be living, dead, or undead. For the target, this process seems like falling asleep. If a petrified creature is [[Revert|Reverted]], any damage sustained while petrified persists.  Any person that takes their HP in damage while petrified dies, and any attempts to Revert the spell will fail. The size of the targeted creature depends on the Intensity.
|level1=The mage turns the target into a statue made of strange stone.  This stone cannot be affected by any means.  The target awakes in one hour per rank in the school.
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|level1=Size −2 and below (how do you think they make garden gnomes?)
|level2=As Intensity 1, but the target awakes in one day per rank in the school.
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|level2=Size 0 and below (most humanoids)
|level3=As Intensity 2, but the target awakes in one month per rank in the school.
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|level3=Size 3 and below (…and the horse they rode in on)
|level4=As Intensity 3, but the effect is permanent, and the stone can be affected by non-magical means (smashing, weathering).
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|level4=Size 6 and below (T. Rex? more like T. ''Rocks''!)
|level5=As Intensity 4, but the stone can be affected magically.
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|level5=Any size creature (how they ''really'' built the Colossus of Rhodes)
 
}}
 
}}

Revision as of 17:49, 10 January 2017

Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a mutative essence
This is a earth spell
This is a status spell
Rarity 4
AP 4
Target Creature
Distance Near
Lasts Permanent
SaveResilience

The mage turns a creature into solid rock. Only creatures composed of organic matter can be affected by this spell (e.g. flesh, wood, chitin). A mage can petrify a creature whether it be living, dead, or undead. For the target, this process seems like falling asleep. If a petrified creature is Reverted, any damage sustained while petrified persists. Any person that takes their HP in damage while petrified dies, and any attempts to Revert the spell will fail. The size of the targeted creature depends on the Intensity.

Intensity Effects

  1. Size −2 and below (how do you think they make garden gnomes?)
  2. Size 0 and below (most humanoids)
  3. Size 3 and below (…and the horse they rode in on)
  4. Size 6 and below (T. Rex? more like T. Rocks!)
  5. Any size creature (how they really built the Colossus of Rhodes)