Difference between revisions of "Might"

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(New page: {{trump 1 point |description=Might allows characters to attempt acts of bravado and heroism in game. Using a might point in game gives the character a +4 bonus on any roll. This reflects...)
 
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|description=Might allows characters to attempt acts of bravado and heroism in game.  Using a might point in game gives the character a +4 bonus on any roll.  This reflects the character's ability to use their strength and courage to overcome a dramatic situation.  Once a might point is used, it is gone.  The maximum Might you may possess at a time is 5 points.
 
|description=Might allows characters to attempt acts of bravado and heroism in game.  Using a might point in game gives the character a +4 bonus on any roll.  This reflects the character's ability to use their strength and courage to overcome a dramatic situation.  Once a might point is used, it is gone.  The maximum Might you may possess at a time is 5 points.
 
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[[Category:Supernatural Trumps]]
 
[[Category:Supernatural Trumps]]

Revision as of 18:01, 28 July 2007

Expoint Cost: 1

Might allows characters to attempt acts of bravado and heroism in game. Using a might point in game gives the character a +4 bonus on any roll. This reflects the character's ability to use their strength and courage to overcome a dramatic situation. Once a might point is used, it is gone. The maximum Might you may possess at a time is 5 points.