Difference between revisions of "Might"
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|description=Might allows characters to attempt acts of bravado and heroism in game. Using a might point in game gives the character a +4 bonus on any roll. This reflects the character's ability to use their strength and courage to overcome a dramatic situation. Once a might point is used, it is gone. The maximum Might you may possess at a time is 5 points. | |description=Might allows characters to attempt acts of bravado and heroism in game. Using a might point in game gives the character a +4 bonus on any roll. This reflects the character's ability to use their strength and courage to overcome a dramatic situation. Once a might point is used, it is gone. The maximum Might you may possess at a time is 5 points. | ||
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[[Category:Supernatural Trumps]] | [[Category:Supernatural Trumps]] |
Revision as of 18:01, 28 July 2007
Expoint Cost: 1
Might allows characters to attempt acts of bravado and heroism in game. Using a might point in game gives the character a +4 bonus on any roll. This reflects the character's ability to use their strength and courage to overcome a dramatic situation. Once a might point is used, it is gone. The maximum Might you may possess at a time is 5 points.