Difference between revisions of "Magic Points"
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Magic spells and abilities are fueled directly by '''Magic Points''' (or '''MP'''), which represent the raw pool of magic power available to a character. | Magic spells and abilities are fueled directly by '''Magic Points''' (or '''MP'''), which represent the raw pool of magic power available to a character. | ||
− | '''MP''' is used to power special abilities, much the same way as gasoline is used to power cars. Every character has an MP score, whether or not they have the ability to cast spells, or any other special abilities. To find a character's MP total, simply take the character's [[Intellect]] score. | + | '''MP''' is used to power special abilities, much the same way as gasoline is used to power cars. Every character has an MP score, whether or not they have the ability to cast spells, or any other special abilities. To find a character's MP total, simply take the character's [[Intellect]] score and double it. At character creation, a mage can choose the Attribute used to determine their MP score (see ''[[Casting Attribute]]'', below). |
− | The term ''mana'' refers to the physical embodiment of consumable MP in various states of matter. Mana can be found as a raw material in either gaseous, crystalline or liquid forms. Such sources of mana are highly sought after by mages and merchants alike, since they allow magi to call upon extra reserves of Magic Points. The physical mana is consumed in the using of it. It is simply held in the hand of the mage during the casting of a spell. | + | The term ''mana'' refers to the physical embodiment of consumable MP in various states of matter. Mana can be found as a raw material in either gaseous, crystalline, or liquid forms. Such sources of mana are highly sought after by mages and merchants alike, since they allow magi to call upon extra reserves of Magic Points. The physical mana is consumed in the using of it. It is simply held in the hand of the mage during the casting of a spell. |
Spellcasters refer to the use of [[Health Points]] in exchange for Magic Points as ''lifemana''. If a character has depleted his or her reserve of mana, he or she can use the very life force in his or her body in its place. By expending a [[Fate]] point, a mage can exchange Health Points for Magic Points at the rate of 5 HP per 1 MP received. For example: a character can exchange 20 Health Points for 4 Magic Points, by spending a Fate point. | Spellcasters refer to the use of [[Health Points]] in exchange for Magic Points as ''lifemana''. If a character has depleted his or her reserve of mana, he or she can use the very life force in his or her body in its place. By expending a [[Fate]] point, a mage can exchange Health Points for Magic Points at the rate of 5 HP per 1 MP received. For example: a character can exchange 20 Health Points for 4 Magic Points, by spending a Fate point. |
Revision as of 02:14, 15 June 2017
Magic spells and abilities are fueled directly by Magic Points (or MP), which represent the raw pool of magic power available to a character.
MP is used to power special abilities, much the same way as gasoline is used to power cars. Every character has an MP score, whether or not they have the ability to cast spells, or any other special abilities. To find a character's MP total, simply take the character's Intellect score and double it. At character creation, a mage can choose the Attribute used to determine their MP score (see Casting Attribute, below).
The term mana refers to the physical embodiment of consumable MP in various states of matter. Mana can be found as a raw material in either gaseous, crystalline, or liquid forms. Such sources of mana are highly sought after by mages and merchants alike, since they allow magi to call upon extra reserves of Magic Points. The physical mana is consumed in the using of it. It is simply held in the hand of the mage during the casting of a spell.
Spellcasters refer to the use of Health Points in exchange for Magic Points as lifemana. If a character has depleted his or her reserve of mana, he or she can use the very life force in his or her body in its place. By expending a Fate point, a mage can exchange Health Points for Magic Points at the rate of 5 HP per 1 MP received. For example: a character can exchange 20 Health Points for 4 Magic Points, by spending a Fate point.