Difference between revisions of "Quick Portal"

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(New page: {{spell |school=portation |xp=4 |distance=Contact |target=Geometric opening |time=N/A |ability= |save= |ap=6 |description=The most commonly used line in movies is "Let's get out of here!" ...)
 
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{{sexy}}
 
{{spell
 
{{spell
|school=portation
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|essence=transportive
|xp=4
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|school=all
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|xp=5
 
|distance=Contact
 
|distance=Contact
 
|target=Geometric opening
 
|target=Geometric opening
|time=N/A
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|time=One minute per spell rank
|ability=
 
|save=
 
 
|ap=6
 
|ap=6
|description=The most commonly used line in movies is "Let's get out of here!"  Sometimes a party needs to get out of somewhere--and ''fast''.  The mage may with this spell turn an ordinary doorway, window, crawlspace, or hole into a portal to another location.  The destination is determined by the spell level.  The portal remains active until after the mage has stepped through, at which point it closes.  All portals require a key item; in this instance the mage himself is the key.  If the mage doesn't immediately enter the portal, it remains active for one minute per school rank.
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|description=Sometimes a party needs to get out of somewhere — and ''fast''.  The mage uses this spell to turn an ordinary doorway, window, open grave, toilet, well, empty picture frame, hole, or other geometric opening into a portal to another location.  The destination's distance away is determined by the Intensity.  The elemental bound to the opening keeps the portal active until the time expires or after the mage has stepped through, at which point it closes.  All portals require a key item; in this instance the mage himself is the key.
 
|level1=The portal exits exactly where the mage intends up to 1 mile away.
 
|level1=The portal exits exactly where the mage intends up to 1 mile away.
 
|level2=The portal exits exactly where the mage intends up to 10 miles away.
 
|level2=The portal exits exactly where the mage intends up to 10 miles away.

Latest revision as of 02:30, 15 June 2017

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a transportive essence
This spell can be powered by any element
Rarity 5
AP 6
Target Geometric opening
Distance Contact
Lasts One minute per spell rank

Sometimes a party needs to get out of somewhere — and fast. The mage uses this spell to turn an ordinary doorway, window, open grave, toilet, well, empty picture frame, hole, or other geometric opening into a portal to another location. The destination's distance away is determined by the Intensity. The elemental bound to the opening keeps the portal active until the time expires or after the mage has stepped through, at which point it closes. All portals require a key item; in this instance the mage himself is the key.

Intensity Effects

  1. The portal exits exactly where the mage intends up to 1 mile away.
  2. The portal exits exactly where the mage intends up to 10 miles away.
  3. The portal exits exactly where the mage intends up to 100 miles away.
  4. The portal exits exactly where the mage intends up to 500 miles away.
  5. The portal exits exactly where the mage intends up to 1,000 miles away.