Difference between revisions of "Rubberflesh"

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Latest revision as of 20:52, 25 June 2017

Crashtestdummy.svg This rule simply needs to be tested. It may be almost perfect, or it may need a bit of work. We think it's pretty good, but it hasn't been really tested. Leave any feedback on the Talk page, please!
This spell has a mutative essence
This is a slime spell
Rarity 4
AP 4
Target Self
Distance Self
Lasts One minute per spell rank

The mage enchants his own body with the unique properties of a rubbery substance. First, the mage becomes extremely durable and bouncy, gaining an immunity to falling damage, crushing damage, broken bones, and damage from bludgeoning weapons. Second, the mage gains supernatural elasticity, and cannot be strangled, hanged, stretched on the rack, nor dismembered by being pulled apart (e.g. by horses). Any attempt to stretch the limbs beyond the range of the spell will cause the restraints involved to fail (for example, the ropes tying the mage to horses riding in separate directions will end up snapping first). The mage can use his stretchy limbs to attack any foe within range as if they were adjacent in melée combat. The mage can stretch his limbs up to a total distance as noted by the Intensity (e.g. through the cell bars, around the corner, and up the stairs to grab the keys on the wall). A mage can rapidly climb to a height within reach by grabbing hold of it, allowing his rubbery limbs to slingshot him upward.

Intensity Effects

  1. The mage's natural reach increases to two times his height (e.g. 6′ person can now reach 12′)
  2. Four times his height (e.g. 6′ person can now reach 24′)
  3. Six times his height (e.g. 6′ person can now reach 36′)
  4. Eight times his height (e.g. 6′ person can now reach 48′)
  5. Ten times his height (e.g. 6′ person can now reach 60′)