Difference between revisions of "Rocket Boots"
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− | {{ | + | {{sexy}} |
{{spell | {{spell | ||
+ | |essence=mutative | ||
|school=fire | |school=fire | ||
− | |xp= | + | |xp=2 |
− | |target= | + | |target=Creature |
− | | | + | |distance=Contact |
− | | | + | |save=Resilience |
− | | | + | |time=1 minute per rank |
− | |description=The fire mage expels his inner mana, shooting out jets of fire from the bottom of his feet | + | |description=The fire mage expels his inner mana, shooting out jets of fire from the bottom of his feet and hands. If the mage is in flight when the spell ends, the spell is dispelled, or the effect is subject to a [[Spell Ward]], he plummets to the ground, taking 1 point of damage per foot fallen (subject to a [[Guard Roll]]). While the [[Fly]] spell lets the mage float gently to the ground, Rocket Boots allows for no such protection. Instead, it allows for a greater bonus to [[Dash]] checks. |
− | |level1=The target needs to take a 10 foot running start to take off | + | |level1= +4 bonus to Dash. The target needs to take a 10 foot running start to take off. The target tilts his or her body to the side to turn. |
− | |level2=As | + | |level2= +8 bonus to Dash. As Intensity 1, but the target can take off at will. |
− | |level3= | + | |level3= +12 bonus to Dash. |
− | |level4=As | + | |level4= +16 bonus to Dash. As Intensity 3, but the target can hover. |
− | |level5=The target has full maneuverability and can move in any direction | + | |level5= +20 bonus to Dash. The target has full maneuverability and can move in any direction, including backwards or to the side. |
}} | }} |
Latest revision as of 19:27, 2 July 2017
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | 1 minute per rank |
Save | Resilience |
The fire mage expels his inner mana, shooting out jets of fire from the bottom of his feet and hands. If the mage is in flight when the spell ends, the spell is dispelled, or the effect is subject to a Spell Ward, he plummets to the ground, taking 1 point of damage per foot fallen (subject to a Guard Roll). While the Fly spell lets the mage float gently to the ground, Rocket Boots allows for no such protection. Instead, it allows for a greater bonus to Dash checks.
Intensity Effects
- +4 bonus to Dash. The target needs to take a 10 foot running start to take off. The target tilts his or her body to the side to turn.
- +8 bonus to Dash. As Intensity 1, but the target can take off at will.
- +12 bonus to Dash.
- +16 bonus to Dash. As Intensity 3, but the target can hover.
- +20 bonus to Dash. The target has full maneuverability and can move in any direction, including backwards or to the side.