Difference between revisions of "One Eye"
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(New page: {{fault |xp=3 |description=Having only one functioning eye throws your depth perception all off. Thus you take a -4 penalty on missile combat. You take a -2 penalty on rolls based on per...) |
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{{fault | {{fault | ||
|xp=3 | |xp=3 | ||
− | |description=Having only one functioning eye throws your depth perception all off. Thus you take a -4 penalty on missile combat. You take a -2 penalty on rolls based on perception ([[Spot]], [[Estimation]] of distances, etc.), and your reaction is reduced by 2. | + | |description=Having only one functioning eye throws your depth perception all off. Thus you take a -4 penalty on missile combat. You take a -2 penalty on rolls based on perception ([[Spot]], [[Estimate|Estimation]] of distances, etc.), and your reaction is reduced by 2. |
|incompatible=* [[Unremarkable]] unless the injury is not obvious (i.e. the eye is intact, or a quality glass replacement is used) | |incompatible=* [[Unremarkable]] unless the injury is not obvious (i.e. the eye is intact, or a quality glass replacement is used) | ||
* [[Blind]] | * [[Blind]] | ||
}} | }} | ||
[[Category:Physical Faults]] | [[Category:Physical Faults]] |
Revision as of 16:48, 3 August 2007
Expoint Bonus: 3
Having only one functioning eye throws your depth perception all off. Thus you take a -4 penalty on missile combat. You take a -2 penalty on rolls based on perception (Spot, Estimation of distances, etc.), and your reaction is reduced by 2.
Incompatible with
- Unremarkable unless the injury is not obvious (i.e. the eye is intact, or a quality glass replacement is used)
- Blind