Difference between revisions of "Evasion Roll"
From NsdWiki
(Created page with "Any impending attack allows for either a Dodge or a Parry at the player's option (unless your character is somehow unable to move). The attacker's Attack Roll minus the defe...") |
|||
(5 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | Any impending attack allows for either a Dodge or a Parry at the player's option (unless your character is somehow unable to move). | + | Any impending attack allows for either a Dodge or a Parry at the player's option (unless your character is somehow unable to move). If the attacker's [[Attack Roll]] is greater than the defender's Evasion Roll, the attack hits and damage is calculated. |
==Dodge== | ==Dodge== | ||
− | A character who is quick on his or her feet can try to remove their person from the path of an opponent's attack This is done with a normal [[Dodge]] skill check. | + | A character who is quick on his or her feet can try to remove their person from the path of an opponent's attack. This is done with a normal [[Dodge]] skill check. |
{{Roll | {{Roll | ||
Line 8: | Line 8: | ||
|bonus1 = [[Agility|AGI]] | |bonus1 = [[Agility|AGI]] | ||
|bonus2 = [[Dodge]] | |bonus2 = [[Dodge]] | ||
+ | |bonus3 = [[Accuracy]] | ||
+ | |bonus4 = − [[Size]] | ||
}} | }} | ||
− | |||
− | |||
==Parry== | ==Parry== | ||
Line 17: | Line 17: | ||
{{Roll | {{Roll | ||
|caption = Parry Roll | |caption = Parry Roll | ||
− | |bonus1 = [[ | + | |bonus1 = [[Agility|AGI]] |
− | |bonus2 = Weapon Accuracy | + | |bonus2 = [[Weapon skill]] |
+ | |bonus3 = [[Accuracy]] | ||
+ | |bonus4 = − [[Size]] | ||
}} | }} | ||
Latest revision as of 23:25, 6 October 2018
Any impending attack allows for either a Dodge or a Parry at the player's option (unless your character is somehow unable to move). If the attacker's Attack Roll is greater than the defender's Evasion Roll, the attack hits and damage is calculated.
Dodge
A character who is quick on his or her feet can try to remove their person from the path of an opponent's attack. This is done with a normal Dodge skill check.
+ | AGI | + | Dodge | + | Accuracy | + | − Size |
Parry
A character who may not be fleet of foot but is adept with a weapon can attempt to parry an attack out of the way.
+ | AGI | + | Weapon skill | + | Accuracy | + | − Size |
The defending character may use any accuracy-related bonuses. Some weapons grant a bonus when used to parry, and some actually present a penalty.