Difference between revisions of "Sadism"

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(New page: {{spell |target=Creature |ability=Persuasion |save=Psyche+Focus/Discern |xp=3 |description=The Dark Mage takes a piece of his sick little mind and implants it in an unwitting victim, causi...)
 
 
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{{tweak}}
 
{{spell
 
{{spell
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|essence=compulsory
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|school=dark
 
|target=Creature
 
|target=Creature
|ability=Persuasion
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|distance=Near
|save=Psyche+Focus/Discern
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|time=1 round per school rank
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|ability=[[Persuasion|PSN]]
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|save=[[Sanity]]
 
|xp=3
 
|xp=3
|description=The Dark Mage takes a piece of his sick little mind and implants it in an unwitting victim, causing that person to seek violence to others.  The spell's effects will last for a day for every point of success.
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|description=The Dark Mage takes a piece of his sick little mind and implants it in an unwitting victim, causing that person to seek violence to others.  The target becomes Confused and gains a bonus to their [[Damage Roll]]s based on the Intensity.  The target is under magical compulsion to cause others harm and so may not be talked out of violence or moved towards a friendlier disposition.
|level1=Target will afterwards become curious and intrigued by suffering and pain.  (-1 permanent Psyche)
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|level1=+1 Hurt
|level2=Target takes an increased interest in all things harmful.  The character is likely to favor weapons which cause the most pain, such as scourges and barbed weapons, and will start to read and delight in stories of torture and abuse.  (-2 permanent Psyche). 
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|level2=+2 Hurt
|level3=Target receives a +5 bonus to any damage they inflict, but will thereafter refuse to heal or tend to others, even if they are friends (-3 permanent Psyche).
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|level3=+3 Hurt
|level4=Target acts as in Levels 1 through 3, plus will begin showing signs of serious dementia, such as seizing any opportunity to torture bugs and small animals, and will insist on gruesomely torturing any captives (for information, of course…) (-4 permanent Psyche).
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|level4=+4 Hurt
|level5=Target will constantly try to commit the most bizarre and depraved acts of torture and sadism possible, even against sleeping comrades.  The target must make a Self Control check every day to see whether he/she can keep the urges in check.  (-5 Psyche).
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|level5=+5 Hurt
 
}}
 
}}
[[Category:Spells]]
 
[[Category:Dark Spells]]
 

Latest revision as of 12:00, 11 October 2018

Pylon.svg This rule simply needs tweaking. It may be almost perfect, or it may need a bit of work. It's half-way in between sexy and in need of overhaul. Leave any ideas on the Talk page, please!
This spell has a compulsory essence
This is a dark spell
Rarity 3
AP 4
Target Creature
Distance Near
Lasts 1 round per school rank
SaveSanity

The Dark Mage takes a piece of his sick little mind and implants it in an unwitting victim, causing that person to seek violence to others. The target becomes Confused and gains a bonus to their Damage Rolls based on the Intensity. The target is under magical compulsion to cause others harm and so may not be talked out of violence or moved towards a friendlier disposition.

Intensity Effects

  1. +1 Hurt
  2. +2 Hurt
  3. +3 Hurt
  4. +4 Hurt
  5. +5 Hurt