Difference between revisions of "Hardened Body"
m (Hurt → Harm) |
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{{sexy}} | {{sexy}} | ||
{{spell | {{spell | ||
+ | |essence=mutative | ||
|school=earth | |school=earth | ||
|school2=ice | |school2=ice | ||
|school3=metal | |school3=metal | ||
+ | |school4=verdance | ||
|xp=2 | |xp=2 | ||
|target=Self | |target=Self | ||
|distance=Self | |distance=Self | ||
|time=2 rounds per spell rank | |time=2 rounds per spell rank | ||
− | |description=The mage calls upon elemental power to magically harden his | + | |description=The mage calls upon elemental power to magically harden his skin. While in this state, the mage gains immunity to magic attacks of the same element, plus an armor bonus to his [[Guard Roll]] dependent on the Intensity. The mage also deals an additional point of Harm per level of Intensity to any hand-to-hand attacks. The mage's skin is unaffected by any spell that manipulates the element in question. In this hardened state, magic attacks of the opposing element deal [[Tainted Damage]]. Earth is opposed by air, ice is opposed by fire, metal is opposed by slime, verdance is opposed by ruin. |
− | |||
− | |||
+ | A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell. | ||
+ | <table> | ||
+ | <tr> | ||
+ | <th>{{spell badge|ice|inline=1|size=16}}</th> | ||
+ | <td>Cold Hearted</td> | ||
+ | <th>{{spell badge|earth|inline=1|size=16}}</th> | ||
+ | <td>Diamondback</td> | ||
+ | <th>{{spell badge|metal|inline=1|size=16}}</th> | ||
+ | <td>Juggernaut</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <th>{{spell badge|verdance|inline=1|size=16}}</th> | ||
+ | <td>Treelimb</td> | ||
+ | <th></th> | ||
+ | <td></td> | ||
+ | <th></th> | ||
+ | <td></td> | ||
+ | </tr> | ||
+ | </table> | ||
|level1=+2 armor, +1 Harm | |level1=+2 armor, +1 Harm | ||
|level2=+4 armor, +2 Harm | |level2=+4 armor, +2 Harm |
Latest revision as of 16:22, 20 January 2019
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Self |
Distance | Self |
Lasts | 2 rounds per spell rank |
The mage calls upon elemental power to magically harden his skin. While in this state, the mage gains immunity to magic attacks of the same element, plus an armor bonus to his Guard Roll dependent on the Intensity. The mage also deals an additional point of Harm per level of Intensity to any hand-to-hand attacks. The mage's skin is unaffected by any spell that manipulates the element in question. In this hardened state, magic attacks of the opposing element deal Tainted Damage. Earth is opposed by air, ice is opposed by fire, metal is opposed by slime, verdance is opposed by ruin.
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
Cold Hearted | Diamondback | Juggernaut | |||
Treelimb |
Intensity Effects
- +2 armor, +1 Harm
- +4 armor, +2 Harm
- +6 armor, +3 Harm
- +8 armor, +4 Harm
- +10 armor, +5 Harm