Difference between revisions of "Phasing"
(Created page with "{{sexy}} {{spell |school=earth |school2=metal |xp=1 |target=Self |distance=Self |time=One minute per spell rank |description=Metal or earth obstacles become minor nuisances to th...") |
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{{sexy}} | {{sexy}} | ||
{{spell | {{spell | ||
+ | |essence=mutative | ||
|school=earth | |school=earth | ||
− | |school2=metal | + | |school2=ice |
+ | |school3=metal | ||
+ | |school4=verdance | ||
|xp=1 | |xp=1 | ||
|target=Self | |target=Self | ||
|distance=Self | |distance=Self | ||
|time=One minute per spell rank | |time=One minute per spell rank | ||
− | |description= | + | |description=Ice, metal, wooden, and earthen obstacles become minor nuisances to the mage. For the purposes of walking through an iron portcullis or a steel or stone door the mage is essentially a phantom, unaffected by such trifles. At higher intensities, the mage can survive a barrage of tin cans, a snowball fight, wooden javelins, or a stoning. A mage can dive into a solid object made out of the element in question and feels as if swimming. While submerged in an object, he can also see his surroundings. The mage is still subject to suffocation while phasing inside the element. The mage can bring along any equipment worn or in hand, but not other living creatures. |
− | + | A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell. | |
+ | <table> | ||
+ | <tr> | ||
+ | <th>{{spell badge|ice|inline=1|size=16}}</th> | ||
+ | <td>Cold Trail</td> | ||
+ | <th>{{spell badge|earth|inline=1|size=16}}</th> | ||
+ | <td>Stoneswim</td> | ||
+ | <th>{{spell badge|metal|inline=1|size=16}}</th> | ||
+ | <td>Pass Thru Metal</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <th>{{spell badge|verdance|inline=1|size=16}}</th> | ||
+ | <td>Thru the Woods</td> | ||
+ | <th></th> | ||
+ | <td></td> | ||
+ | <th></th> | ||
+ | <td></td> | ||
+ | </tr> | ||
+ | </table> | ||
|level1=The mage moves at ¼ speed, but attacks still hurt | |level1=The mage moves at ¼ speed, but attacks still hurt | ||
|level2=The mage moves at ½ speed, can ignore small weapons, such as knives or, small rocks | |level2=The mage moves at ½ speed, can ignore small weapons, such as knives or, small rocks |
Latest revision as of 16:33, 20 January 2019
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 1 |
---|---|
AP | 4 |
Target | Self |
Distance | Self |
Lasts | One minute per spell rank |
Ice, metal, wooden, and earthen obstacles become minor nuisances to the mage. For the purposes of walking through an iron portcullis or a steel or stone door the mage is essentially a phantom, unaffected by such trifles. At higher intensities, the mage can survive a barrage of tin cans, a snowball fight, wooden javelins, or a stoning. A mage can dive into a solid object made out of the element in question and feels as if swimming. While submerged in an object, he can also see his surroundings. The mage is still subject to suffocation while phasing inside the element. The mage can bring along any equipment worn or in hand, but not other living creatures.
A mage can cast this spell using any of the listed elements, but must buy Elemental Skill ranks in each. Every elemental school has a nickname for this spell.
Cold Trail | Stoneswim | Pass Thru Metal | |||
Thru the Woods |
Intensity Effects
- The mage moves at ¼ speed, but attacks still hurt
- The mage moves at ½ speed, can ignore small weapons, such as knives or, small rocks
- The mage moves at full speed, can ignore medium weapons, such as one-handed swords
- The mage is unaffected by the element, including the weapons of opponents (non-magical only), but will still suffer burns and untimely death if the target were to walk into a pool of melted ore or magma.
- The mage is unaffected by the element, including the weapons of opponents (non-magical only). Temperature of the element, sharpness, depth, density, and all other measurements as well have no bearing.