Difference between revisions of "Curse"
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m (+counter) |
(Dynamic to Stygian) |
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{{sexy}} | {{sexy}} | ||
{{spell | {{spell | ||
− | |school= | + | |essence=stygian |
+ | |school=dark | ||
|school2=status | |school2=status | ||
− | |||
|xp=3 | |xp=3 | ||
|distance=Near | |distance=Near | ||
|target=Creature | |target=Creature | ||
− | |time=Two rounds per | + | |time=Two rounds per spell rank |
− | |||
|save=[[Mettle]] | |save=[[Mettle]] | ||
|counter=[[Bless]] | |counter=[[Bless]] |
Latest revision as of 18:12, 24 February 2019
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Near |
Lasts | Two rounds per spell rank |
Save | Mettle |
Counter | Bless |
The Dark Mage can forecast misfortune and woe upon a target, causing that target's attempts at tasks to be cursed to fail abysmally. The target takes a penalty on actions to all rolls. The degree of the Curse depends on the Intensity.
Intensity Effects
- Target takes −2 penalty
- Target takes −4 penalty
- Target takes −6 penalty
- Target takes −8 penalty
- Target takes −10 penalty