Difference between revisions of "Blindness/Deafness/Muteness"

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(New page: {{spell |xp=3 |distance=Near |target=Creature |time=Level depENDent |ability=PSN |save=END + Vitality |description=The mage chooses one of th...)
 
m (Save from Resilience to Mettle)
 
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{{sexy}}
 
{{spell
 
{{spell
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|essence=stygian
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|school=dark
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|school2=status
 
|xp=3
 
|xp=3
 
|distance=Near
 
|distance=Near
 
|target=Creature
 
|target=Creature
|time=Level dep[[Endurance|END]]ent
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|time=Level dependent
|ability=[[Persuasion|PSN]]
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|save=[[Mettle]]
|save=[[Endurance|END]] + [[Vitality]]
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|description=The mage chooses one of the ailments offered by this spell and forcibly applies it to a creature.  See the Life and Death chapter for information on these conditions.
|description=The mage chooses one of the ailments offered by this spell and forcibly applies it to a creature.  Blind creatures ignore their Agility on a dodge roll, and all creatures are treated as being invisible to them (also, all spot checks are obviously failed).  Deaf creatures take a -2 to all rolls per direct  opponent in combat and have a 25% chance to fail spellcasting with aria (also, all listen checks are obviously failed).  Mute creatures cannot cast spells with aria, nor can they communicate audibly.  Blindness/Deafness/Muteness is nullified by [[Cure]].
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|level1=One round
|level1=One round per school rank
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|level2=Encounter
|level2=One minute per school rank
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|level3=Day
|level3=One hour per school rank
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|level4=Week
|level4=One day per school rank
 
 
|level5=Permanent
 
|level5=Permanent
 
}}
 
}}
[[Category:Spells]]
 
[[Category:Status Spells]]
 

Latest revision as of 18:19, 24 February 2019

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a stygian essence
This is a dark spell
This is a status spell
Rarity 3
AP 4
Target Creature
Distance Near
Lasts Level dependent
SaveMettle

The mage chooses one of the ailments offered by this spell and forcibly applies it to a creature. See the Life and Death chapter for information on these conditions.

Intensity Effects

  1. One round
  2. Encounter
  3. Day
  4. Week
  5. Permanent