Difference between revisions of "Death Ward"
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− | {{spell | + | {{sexy}} |
− | |xp= | + | {{spell No Levels |
+ | |essence=warding | ||
+ | |school=light | ||
+ | |school=dark | ||
+ | |xp=3 | ||
|distance=Contact | |distance=Contact | ||
|target=Creature | |target=Creature | ||
− | |time=1 minute per | + | |time=1 minute per spell rank |
− | + | |description=The mage envelops the target in a pocket of the world beyond. Creatures subject to a death ward are temporarily cut off from the energies of life and death, during which time they are immune to [[:Category:Stygian-essence Spells|Stygian spell]]s. While this prevents the disease, poison, and death of Stygian magic, it also prevents the blessings, healing, and revitalization. | |
− | + | |levels=The Intensity at which Death Ward is cast is effective against Stygian spells of the same Intensity or lower. | |
− | |description= | ||
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}} | }} | ||
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Latest revision as of 02:30, 27 February 2019
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 3 |
---|---|
AP | 4 |
Target | Creature |
Distance | Contact |
Lasts | 1 minute per spell rank |
The mage envelops the target in a pocket of the world beyond. Creatures subject to a death ward are temporarily cut off from the energies of life and death, during which time they are immune to Stygian spells. While this prevents the disease, poison, and death of Stygian magic, it also prevents the blessings, healing, and revitalization.
Intensity Effects
The Intensity at which Death Ward is cast is effective against Stygian spells of the same Intensity or lower.