Difference between revisions of "Perform"
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Typically used with: '''Presence'''. | Typically used with: '''Presence'''. | ||
− | In short: | + | In short: present. All the world's a stage and you're the star — or so your ''prima donna'' attitude would suggest. Characters with ranks in Perform are "the talent," and are superbly good at entertaining others. Such a trade can be used to lighten moods and create diversions. |
− | When you buy a rank in Perform, your character also gets the added bonus of learning a new performing art (e.g. tuba, dance, singing, mimicry, | + | When you buy a rank in Perform, your character also gets the added bonus of learning a new performing art (e.g. tuba, dance, singing, mimicry, coitus, comedy). Ask your GM if a particular performing art is applicable in your campaign. Usually, you'll need to be trained in an art of performing if you want to make effective use of it for the purposes described below — it's hard to move hearts when you stink at the clarinet. Ranks in an [[Occupation]] specific to a means of performing (e.g. violinist, comedian, actor) are always applicable to Perform rolls involving that talent, and obviate the need to buy a rank in Perform to learn the talent. |
− | {{section| | + | {{section|Entertaining|}} |
+ | If you want to impress your audiences, move them to tears, and incite a standing ovation, you're the headliner so you'd better nail it. Make a Perform check. The higher the result, the better your performance. Anything lower than a result of 15 is considered amateur hour. A result of 20 is notable and enjoyable. A result of 25 is absolutely stellar and memorable. A result of 30 is legendary and guarantees your spot in the minstrel hall of fame. | ||
− | + | If you're performing in a group (e.g. a band, a symphony orchestra, the cast of a play), everyone has to make Perform checks. You can take the average to determine the quality of the performance. Even though a player with a high roll may stand out (e.g. with a guitar solo or a monologue in the spotlight), the entire production suffers because of those with low rolls. | |
− | + | You can't retry Perform checks unless you want to do the act over again, and no audience would stay for a rerun after they've exhausted their supply of tomatoes to throw. Especially high Perform checks, on the other hand, will attract all kinds of attention from the upper echelons of society, both good (an invitation to play for the emperor) and bad (a record deal). | |
− | {{section| | + | |
− | + | {{section|Befriending|}} | |
+ | You can make a Perform check to improve your relationship with any ''elemental'', ''humanoid'', or ''legendary'' creature and improve its [[Disposition]] toward you. If they're feeling blue, you sing an uplifting song or tell a hilarious joke. | ||
+ | |||
+ | To gain a groupie, roll a Perform check opposed by the creature's [[Mind Control]] check. If your result is higher, you may improve their Disposition. For each 5 points of difference, you improve the creature's Disposition by one level. If your check is a Critical Failure, you actually worsen their Disposition by one level. You can only attempt this once per day per creature. Each attempt generally takes a few minutes. | ||
+ | |||
+ | {{section|Enthralling|}} | ||
+ | With a high enough Perform check, you can capture the gaze of others and keep them fixated on you. Roll a Perform check opposed by their Mind Control check. If your result is higher, you mesmerize them. Since they're enthralled by your performance, they take a −2 penalty to [[Perception]] checks made to realize someone is pickpocketing them. If your opponent rolls a [[Critical Failure]], they gain the ''wide-eyed'' [[condition]] for the first attack from anyone but you. | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 15:07, 4 July 2019
Typically used with: Presence.
In short: present. All the world's a stage and you're the star — or so your prima donna attitude would suggest. Characters with ranks in Perform are "the talent," and are superbly good at entertaining others. Such a trade can be used to lighten moods and create diversions.
When you buy a rank in Perform, your character also gets the added bonus of learning a new performing art (e.g. tuba, dance, singing, mimicry, coitus, comedy). Ask your GM if a particular performing art is applicable in your campaign. Usually, you'll need to be trained in an art of performing if you want to make effective use of it for the purposes described below — it's hard to move hearts when you stink at the clarinet. Ranks in an Occupation specific to a means of performing (e.g. violinist, comedian, actor) are always applicable to Perform rolls involving that talent, and obviate the need to buy a rank in Perform to learn the talent.
Entertaining
If you want to impress your audiences, move them to tears, and incite a standing ovation, you're the headliner so you'd better nail it. Make a Perform check. The higher the result, the better your performance. Anything lower than a result of 15 is considered amateur hour. A result of 20 is notable and enjoyable. A result of 25 is absolutely stellar and memorable. A result of 30 is legendary and guarantees your spot in the minstrel hall of fame.
If you're performing in a group (e.g. a band, a symphony orchestra, the cast of a play), everyone has to make Perform checks. You can take the average to determine the quality of the performance. Even though a player with a high roll may stand out (e.g. with a guitar solo or a monologue in the spotlight), the entire production suffers because of those with low rolls.
You can't retry Perform checks unless you want to do the act over again, and no audience would stay for a rerun after they've exhausted their supply of tomatoes to throw. Especially high Perform checks, on the other hand, will attract all kinds of attention from the upper echelons of society, both good (an invitation to play for the emperor) and bad (a record deal).
Befriending
You can make a Perform check to improve your relationship with any elemental, humanoid, or legendary creature and improve its Disposition toward you. If they're feeling blue, you sing an uplifting song or tell a hilarious joke.
To gain a groupie, roll a Perform check opposed by the creature's Mind Control check. If your result is higher, you may improve their Disposition. For each 5 points of difference, you improve the creature's Disposition by one level. If your check is a Critical Failure, you actually worsen their Disposition by one level. You can only attempt this once per day per creature. Each attempt generally takes a few minutes.
Enthralling
With a high enough Perform check, you can capture the gaze of others and keep them fixated on you. Roll a Perform check opposed by their Mind Control check. If your result is higher, you mesmerize them. Since they're enthralled by your performance, they take a −2 penalty to Perception checks made to realize someone is pickpocketing them. If your opponent rolls a Critical Failure, they gain the wide-eyed condition for the first attack from anyone but you.