Difference between revisions of "Resilience"

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Typically used with: '''Self-Control'''.
 
Typically used with: '''Self-Control'''.
  
In short: body control.  Resilience is a measure of a character's inner fortitude, the ability to shrug off mutations, which are spells or powers which distort a target's body.  Any supernatural phenomenon which physically distorts a character's physical being is opposed by a Resilience check: shape shifting, petrification, disintegration, or psychokinetic clothing removal.
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In short: body control.  Resilience is a measure of a character's inner fortitude, the ability to shrug off magic which distort a target's body.  Any supernatural phenomenon which distorts a character's physical being is opposed by a Resilience check: shape shifting, petrification, disintegration, or psychokinetic clothing removal.
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{{section|Resisting Spells|}}
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Many ''[[:Category:Mutative-essence Spells|mutative]]'' spells and ''[[:Category:Transportive-essence Spells|transportive]]'' spells can be avoided with a Resilience check, for instance [[Banish]] and [[Petrify]]. In this case, you may add any points in [[Magic Defense]] to this roll. The mage makes a [[Casting Roll]]. You make a Resilience check. If your result meets or exceeds the Casting Roll, you elude the effects of the spell.
  
{{section|Difficulty|Resilience checks are always in opposition to another roll or effect, so there are no set difficulties.}}
 
{{section|Opposed Rolls|Resilience checks are regularly used to oppose some Magic Spells and similar effects.}}
 
 
[[Category:Skills]]
 
[[Category:Skills]]

Revision as of 12:41, 17 July 2019

Typically used with: Self-Control.

In short: body control. Resilience is a measure of a character's inner fortitude, the ability to shrug off magic which distort a target's body. Any supernatural phenomenon which distorts a character's physical being is opposed by a Resilience check: shape shifting, petrification, disintegration, or psychokinetic clothing removal.

Resisting Spells

Many mutative spells and transportive spells can be avoided with a Resilience check, for instance Banish and Petrify. In this case, you may add any points in Magic Defense to this roll. The mage makes a Casting Roll. You make a Resilience check. If your result meets or exceeds the Casting Roll, you elude the effects of the spell.