Difference between revisions of "Exertion"

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You can knowingly push your body past its limits when the need is great and your will is strong. Characters can decide to power through any act of physical exertion longer than their body has any right to. Walking, jogging, sprinting, swimming, climbing, laboring, or even performing rituals. If you keep on doing whatever it is for too long, you fight Stamina Drain (and a whole bunch of lactic acid). These Knockout Track penalties can be removed with a good night's sleep, responsible stimulant use, a [[Healing]] check, or the [[Revive]] spell.
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You can knowingly push your body past its limits when the need is great and your will is strong. Characters can decide to power through any act of physical exertion longer than their body has any right to. Walking, jogging, sprinting, swimming, climbing, laboring, or even performing rituals. If you keep on doing whatever it is for too long, you fight Stamina Drain (and a whole bunch of lactic acid)..
  
Marching more than 8 hours causes Stamina Drain (DL 15; +1 every hour; tiring).
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* Marching more than 8 hours causes Stamina Drain (DL 15; +1 every hour; tiring).
 
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* Jogging more than 4 hours (accounting for short rest periods and additional water intake) causes Stamina Drain (DL 18; +2 every hour; tiring). You'll be sore as hell the next day.
Jogging more than 4 hours (accounting for short rest periods and additional water intake) causes Stamina Drain (DL 18; +2 every hour; tiring). You'll be sore as hell the next day.
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* Sprinting more than 1 minute (see the ''[[Dash]]'' skill in ''Chapter 6: [[Book:Skills|Skills]]'') causes Stamina Drain (DL 15; +1 every round; tiring).
 
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* Performing a [[ritual]] longer than 8 hours (see ''Chapter 15: [[Book:Rituals|Rituals]]'') causes Stamina Drain (DL 10; +1 every hour; tiring).
You can run at full speed for one minute. Continuing to sprint past this point causes Stamina Drain (DL 15; +1 every round; tiring).
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* Carrying a great deal of weight more than 1 round (see the ''[[Might]]'' skill) causes Stamina Drain (DL 15; +1 every round; tiring).
 
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* If you're performing physical labor, the DL and frequency of increase varies depending on the job at hand.
If you're performing physical labor, the DL and frequency of increase varies depending on the job at hand. Digging a trench is arguably easier to do than carrying cargo.
 
 
 
Performing a ritual (see ''Chapter 15: [[Book:Rituals|Rituals]]'') causes Stamina Drain (DL 10; +1 every hour; tiring).
 
  
 
[[Category:Stamina Drain]]
 
[[Category:Stamina Drain]]

Latest revision as of 23:57, 12 August 2019

You can knowingly push your body past its limits when the need is great and your will is strong. Characters can decide to power through any act of physical exertion longer than their body has any right to. Walking, jogging, sprinting, swimming, climbing, laboring, or even performing rituals. If you keep on doing whatever it is for too long, you fight Stamina Drain (and a whole bunch of lactic acid)..

  • Marching more than 8 hours causes Stamina Drain (DL 15; +1 every hour; tiring).
  • Jogging more than 4 hours (accounting for short rest periods and additional water intake) causes Stamina Drain (DL 18; +2 every hour; tiring). You'll be sore as hell the next day.
  • Sprinting more than 1 minute (see the Dash skill in Chapter 6: Skills) causes Stamina Drain (DL 15; +1 every round; tiring).
  • Performing a ritual longer than 8 hours (see Chapter 15: Rituals) causes Stamina Drain (DL 10; +1 every hour; tiring).
  • Carrying a great deal of weight more than 1 round (see the Might skill) causes Stamina Drain (DL 15; +1 every round; tiring).
  • If you're performing physical labor, the DL and frequency of increase varies depending on the job at hand.