Difference between revisions of "Suffocation"
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− | When a creature’s body is deprived of oxygen, its brain starts shutting off. That’s generally considered bad. If you can’t breathe | + | When a creature’s body is deprived of oxygen, its brain starts shutting off. That’s generally considered bad. If you can’t breathe, you can hold your breath one minute for each point of Endurance you possess (thirty seconds per point if performing strenuous activity such as swimming or underwater combat). After this length of time, you quickly black out and asphyxiate. You fight Stamina Drain so long as you go without air. The ''only'' way to remove these Knockout Track penalties is to regain the ability to breathe. |
The ''suffocating'' condition (see below) causes Stamina Drain (DL 15; +1 every round; lethal). The lack of oxygen to the brain pulls a creature into a permanent slumber. Once you fail a fifth check and reach stage 5 on the Knockout Track, you fall comatose. If you can't take in a breath and you fail a subsequent check, you turn an odd shade of blue and die, grasping at your throat, probably. | The ''suffocating'' condition (see below) causes Stamina Drain (DL 15; +1 every round; lethal). The lack of oxygen to the brain pulls a creature into a permanent slumber. Once you fail a fifth check and reach stage 5 on the Knockout Track, you fall comatose. If you can't take in a breath and you fail a subsequent check, you turn an odd shade of blue and die, grasping at your throat, probably. | ||
[[Category:Stamina Drain]] | [[Category:Stamina Drain]] |
Revision as of 00:26, 19 August 2019
When a creature’s body is deprived of oxygen, its brain starts shutting off. That’s generally considered bad. If you can’t breathe, you can hold your breath one minute for each point of Endurance you possess (thirty seconds per point if performing strenuous activity such as swimming or underwater combat). After this length of time, you quickly black out and asphyxiate. You fight Stamina Drain so long as you go without air. The only way to remove these Knockout Track penalties is to regain the ability to breathe.
The suffocating condition (see below) causes Stamina Drain (DL 15; +1 every round; lethal). The lack of oxygen to the brain pulls a creature into a permanent slumber. Once you fail a fifth check and reach stage 5 on the Knockout Track, you fall comatose. If you can't take in a breath and you fail a subsequent check, you turn an odd shade of blue and die, grasping at your throat, probably.