Difference between revisions of "Nemesis"

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{{fault
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{{socialFault
|xp=1-6
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|xp=1–6
 
|description=Somewhere in your past, there arose a great conflict with another.  At the heart of every story is a conflict of some sort and this, your nemesis, the enemy, the rival, is the source of antagonism for you.  If the nemesis would better be categorized as a rival, it would be a one point fault.  Someone at least as powerful and a challenge throughout the story for you might be a three point fault, and an overlord, someone with the power to crush you under his/her boot heel would be a six point fault.  GMs should note that the greater the point value of the Nemesis, the more of an antithesis the enemy should be to the character, the tougher the foe should be and the longer he/she should continuously pop up in the storyline.  Sometimes, though, a low point cost Nemesis can make for an interesting, if begrudgingly hesitant, ally later on.
 
|description=Somewhere in your past, there arose a great conflict with another.  At the heart of every story is a conflict of some sort and this, your nemesis, the enemy, the rival, is the source of antagonism for you.  If the nemesis would better be categorized as a rival, it would be a one point fault.  Someone at least as powerful and a challenge throughout the story for you might be a three point fault, and an overlord, someone with the power to crush you under his/her boot heel would be a six point fault.  GMs should note that the greater the point value of the Nemesis, the more of an antithesis the enemy should be to the character, the tougher the foe should be and the longer he/she should continuously pop up in the storyline.  Sometimes, though, a low point cost Nemesis can make for an interesting, if begrudgingly hesitant, ally later on.
 
}}
 
}}
[[Category:Social Faults]]
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<noinclude>[[Category:Story Faults]]</noinclude>

Latest revision as of 12:48, 6 September 2019

Nerds2.png

Social Fault

Expoint Bonus: 1–6

Somewhere in your past, there arose a great conflict with another. At the heart of every story is a conflict of some sort and this, your nemesis, the enemy, the rival, is the source of antagonism for you. If the nemesis would better be categorized as a rival, it would be a one point fault. Someone at least as powerful and a challenge throughout the story for you might be a three point fault, and an overlord, someone with the power to crush you under his/her boot heel would be a six point fault. GMs should note that the greater the point value of the Nemesis, the more of an antithesis the enemy should be to the character, the tougher the foe should be and the longer he/she should continuously pop up in the storyline. Sometimes, though, a low point cost Nemesis can make for an interesting, if begrudgingly hesitant, ally later on.