Difference between revisions of "Catch Missile"

From NsdWiki
Jump to: navigation, search
m (1 revision(s))
 
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{trump
+
{{combatTrump
 
|xp=3
 
|xp=3
|description=Superseding the [[Missile Swat]] Trump, you can opt to actually grab projectiles out of the air instead of deflecting them out of the way.  With a successful parry using the Hand-to-Hand weapon skill, you hold the ranged weapon in your hand instead of knocking it aside.   Note that it is absolutely impossible to catch magic spells, and we're mad at you for even considering it.
+
|description=You can opt to grab projectiles out of the air instead of deflecting them out of the way.  After a successful parry using the Hand-to-Hand weapon skill, you hold the ranged weapon in your hand instead of knocking it aside. You cannot catch high velocity projectiles like bullets or cannonballs. Also note that it is absolutely impossible to catch magic spells, and we're mad at you for even considering it.
|incompatible=Coward and Clumsy
+
|incompatible=[[Coward]], [[Clumsy]], and [[Unarmed]].
|requires=* [[Missile Swat]]
+
|requires=[[Missile Swat]] and a minimum [[Agility]] of 8.
* A minimum [[Agility]] of 8
 
 
}}
 
}}
[[Category:Combat Trumps]]
 

Latest revision as of 02:44, 10 September 2019

Ike.png

Combat Trump

Expoint Cost: 3

You can opt to grab projectiles out of the air instead of deflecting them out of the way. After a successful parry using the Hand-to-Hand weapon skill, you hold the ranged weapon in your hand instead of knocking it aside. You cannot catch high velocity projectiles like bullets or cannonballs. Also note that it is absolutely impossible to catch magic spells, and we're mad at you for even considering it.

Incompatible with

Coward, Clumsy, and Unarmed.

Requires

Missile Swat and a minimum Agility of 8.