Difference between revisions of "Sleep"
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{{sexy}} | {{sexy}} | ||
{{spell | {{spell | ||
− | |school=status | + | |essence=stygian |
− | |xp= | + | |school=ruin |
+ | |school2=status | ||
+ | |xp=2 | ||
|distance=Medium | |distance=Medium | ||
− | |target= | + | |target=Area |
− | |time=1 minute per | + | |time=1 minute per rank |
− | + | |save=[[Mettle]] | |
− | |save=[[ | + | |description=The mage makes a call to Mr. Sandman to escort targets to the land of nod. Creatures targeted by this spell are slapped by magic that instantly exhausts them and forces them to fall into peaceful sleep. Creatures capable of standing and sleeping (e.g. horses) fall asleep where they stand, but for the most part, the target will fall down, releasing anything carried. Sleep is cast on an area, and any vulnerable creatures within must save or pass out. A target creature must fit entirely in the area of effect (e.g. you're not gonna fit an elephant into that 5′ circle, friend). Any creature immune to the ''unconscious'' condition can't be sedated by this spell. |
− | |description=The mage makes a call to Mr. Sandman to escort | + | |level1=5 ft radius |
− | + | |level2=10 ft radius | |
− | + | |level3=15 ft radius | |
− | |level1= | + | |level4=20 ft radius |
− | |level2= | + | |level5=25 ft radius |
− | |level3= | ||
− | |level4= | ||
− | |level5= | ||
}} | }} |
Latest revision as of 15:58, 30 November 2019
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Area |
Distance | Medium |
Lasts | 1 minute per rank |
Save | Mettle |
The mage makes a call to Mr. Sandman to escort targets to the land of nod. Creatures targeted by this spell are slapped by magic that instantly exhausts them and forces them to fall into peaceful sleep. Creatures capable of standing and sleeping (e.g. horses) fall asleep where they stand, but for the most part, the target will fall down, releasing anything carried. Sleep is cast on an area, and any vulnerable creatures within must save or pass out. A target creature must fit entirely in the area of effect (e.g. you're not gonna fit an elephant into that 5′ circle, friend). Any creature immune to the unconscious condition can't be sedated by this spell.
Intensity Effects
- 5 ft radius
- 10 ft radius
- 15 ft radius
- 20 ft radius
- 25 ft radius