Difference between revisions of "Health Points"
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− | '''Health Points''' (or | + | '''Health Points''' (or ''HP'') are a measure of a character’s very life force. You have a maximum number of HP and a current number of HP. When you raise your maximum, you become harder to kill (see the Advancement section later in this chapter). |
− | + | A creature’s [[Size]] determines its starting maximum HP. Most characters begin the game with 30 HP, so long as they’re about human-sized. Smaller characters get fewer; larger characters get more. | |
− | + | Injuries lessen your character's current HP. Rest and healing restore them. When your character's current HP reach zero, they become ''unconscious''. When current HP drops below zero, the character dies. ''It's curtains, ya hear? Curtains!'' | |
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− | + | See both the "Damage" and "Healing" entries in ''Chapter 9: [[Book:Life and Death|Life and Death]]'' for more information. |
Latest revision as of 19:31, 10 January 2021
Health Points (or HP) are a measure of a character’s very life force. You have a maximum number of HP and a current number of HP. When you raise your maximum, you become harder to kill (see the Advancement section later in this chapter).
A creature’s Size determines its starting maximum HP. Most characters begin the game with 30 HP, so long as they’re about human-sized. Smaller characters get fewer; larger characters get more.
Injuries lessen your character's current HP. Rest and healing restore them. When your character's current HP reach zero, they become unconscious. When current HP drops below zero, the character dies. It's curtains, ya hear? Curtains!
See both the "Damage" and "Healing" entries in Chapter 9: Life and Death for more information.