Difference between revisions of "Ram"
(Creating spirit art) |
(New surging motion) |
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{{spirit_art | {{spirit_art | ||
|way=hand | |way=hand | ||
− | |motion= | + | |motion=surging |
|xp=1 | |xp=1 | ||
|distance=Far | |distance=Far |
Latest revision as of 21:38, 20 February 2021
Rarity | 1 |
---|---|
AP | 4 |
Target | Creature |
Distance | Far |
Lasts | 1 round per rank |
Save | Resilience |
In the fashion of the horned beast for which this spirit art is named, will and determination of the spirit can be channeled into a concrete force that flings combatants aside. Unlike a physical struggle, the performer's and target's Size scores aren't involved. A creature of any Size can Ram a creature of any Size with no bonuses or penalties to their rolls because of their difference in mass.
The spirit artist chooses a horizontal direction in which to move the target (including toward himself, over a precipice, or just out of the damn way), then makes an Attack Roll using the spirit weapon style. If the target fails its Dodge check, the spirit artist makes a Focus Roll and the target makes its save. The difference between the performer's result and the target's result is the distance in feet the target moves. If the target's save is a Critical Failure, he gains the prone condition as well.
The target moves fast — if it collides with a hard surface along its path, it stops moving and takes falling damage as if it had fallen that distance.
Concentration Effects
Each level of Concentration imbues the performer with additional strength.
- +4 to Focus Roll
- +8 to Focus Roll
- +12 to Focus Roll
- +16 to Focus Roll
- +20 to Focus Roll