Difference between revisions of "Feint"

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{{ExamplePlay
 
{{ExamplePlay
|when=Dustin's character Kharza wants to feint against a well-defended Ogre, James' character.
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|when=Jon's character Akare wants to feint against a well-defended Nox, Dusty's character.
|action1=Kharza makes a Bluff check and gets 17 on the roll.
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|action1=Akare makes a Bluff check and gets 17 on the roll.
|action2=Ogre botches and only gets a 5.
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|action2=Nox botches and only gets a 5.
|result=Kharza can add 12 to his next Attack Roll.
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|result=Akare can add 12 to his next Attack Roll.
 
}}
 
}}
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[[Category:Combat Tactics]]

Latest revision as of 03:25, 12 March 2022

Feinting (not to be confused with fainting) is a great way for sneaky characters to get the up on their opponent. A quick fake-out in combat allows you to catch your opponent off-guard.

It takes as many AP to make a feint attempt as it does to use the weapon normally.

Roll a Bluff check. The opponent should oppose it with a Discern check. If the attacker's result is higher, the difference should be added to the attacker's next Attack Roll.

Example
Jon's character Akare wants to feint against a well-defended Nox, Dusty's character.
  • Akare makes a Bluff check and gets 17 on the roll.
  • Nox botches and only gets a 5.
Akare can add 12 to his next Attack Roll.