Difference between revisions of "Feint"
From NsdWiki
m (change category) |
|||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
'''Feinting''' (not to be confused with ''fainting'') is a great way for sneaky characters to get the up on their opponent. A quick fake-out in combat allows you to catch your opponent off-guard. | '''Feinting''' (not to be confused with ''fainting'') is a great way for sneaky characters to get the up on their opponent. A quick fake-out in combat allows you to catch your opponent off-guard. | ||
− | It takes | + | It takes as many [[Action Points|AP]] to make a feint attempt as it does to use the weapon normally. |
Roll a [[Bluff]] check. The opponent should oppose it with a [[Discern]] check. If the attacker's result is higher, the difference should be added to the attacker's next [[Attack Roll]]. | Roll a [[Bluff]] check. The opponent should oppose it with a [[Discern]] check. If the attacker's result is higher, the difference should be added to the attacker's next [[Attack Roll]]. | ||
− | = | + | {{ExamplePlay |
− | + | |when=Jon's character Akare wants to feint against a well-defended Nox, Dusty's character. | |
+ | |action1=Akare makes a Bluff check and gets 17 on the roll. | ||
+ | |action2=Nox botches and only gets a 5. | ||
+ | |result=Akare can add 12 to his next Attack Roll. | ||
+ | }} | ||
+ | [[Category:Combat Tactics]] |
Latest revision as of 03:25, 12 March 2022
Feinting (not to be confused with fainting) is a great way for sneaky characters to get the up on their opponent. A quick fake-out in combat allows you to catch your opponent off-guard.
It takes as many AP to make a feint attempt as it does to use the weapon normally.
Roll a Bluff check. The opponent should oppose it with a Discern check. If the attacker's result is higher, the difference should be added to the attacker's next Attack Roll.
Jon's character Akare wants to feint against a well-defended Nox, Dusty's character. |
|
Akare can add 12 to his next Attack Roll. |