Difference between revisions of "Elemental Blast"
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{{spell | {{spell | ||
− | | | + | |essence=dynamic |
− | | | + | |school=all |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|ap=3 | |ap=3 | ||
− | |xp= | + | |xp=2 |
|distance=Far | |distance=Far | ||
|target=Creature/Object | |target=Creature/Object | ||
|save=[[Guard Roll]] | |save=[[Guard Roll]] | ||
− | |description=The mage | + | |description=The mage sends a concussive burst of elemental power rocketing towards a single target. The projectile is comprised of pure energy and is basically intangible, but charged with the aspects of a specific element. The mage makes an [[Attack Roll]] using the ''magic'' [[weapon style]]. If the target fails its [[Dodge]] Roll, the mage makes their [[Casting Roll]] and the target makes its Guard Roll. This spell delivers both ''burning'' and ''bludgeoning'' damage (i.e. targets who incur damage must be immune to both types to avoid injury). |
− | + | A mage can cast this spell using any of the listed elements, but must buy [[magic element]] ranks in each. Every elemental school has a nickname for this spell. | |
− | |level1=+ | + | <table> |
− | |level2=+ | + | <tr> |
− | |level3=+ | + | <th>{{spell badge|fire|inline=1|size=16}}</th> |
− | |level4=+ | + | <td>Fireball</td> |
− | |level5=+ | + | <th>{{spell badge|ice|inline=1|size=16}}</th> |
+ | <td>Snowball</td> | ||
+ | <th>{{spell badge|earth|inline=1|size=16}}</th> | ||
+ | <td>Boulder</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <th>{{spell badge|air|inline=1|size=16}}</th> | ||
+ | <td>Air Blast</td> | ||
+ | <th>{{spell badge|slime|inline=1|size=16}}</th> | ||
+ | <td>Acid Ball</td> | ||
+ | <th>{{spell badge|metal|inline=1|size=16}}</th> | ||
+ | <td>Cannonball</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <th>{{spell badge|electricity|inline=1|size=16}}</th> | ||
+ | <td>Ball Lightning</td> | ||
+ | <th>{{spell badge|water|inline=1|size=16}}</th> | ||
+ | <td>Water Blast</td> | ||
+ | <th>{{spell badge|verdance|inline=1|size=16}}</th> | ||
+ | <td>Radiation</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <th>{{spell badge|ruin|inline=1|size=16}}</th> | ||
+ | <td>Wrecking Ball</td> | ||
+ | <th>{{spell badge|light|inline=1|size=16}}</th> | ||
+ | <td>Sunbeam</td> | ||
+ | <th>{{spell badge|dark|inline=1|size=16}}</th> | ||
+ | <td>Dark Matter</td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |intensity=The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity. | ||
+ | |level1=+6 Spell Harm | ||
+ | |level2=+12 Spell Harm | ||
+ | |level3=+18 Spell Harm | ||
+ | |level4=+24 Spell Harm | ||
+ | |level5=+30 Spell Harm | ||
}} | }} |
Latest revision as of 20:19, 3 April 2022
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 3 |
Target | Creature/Object |
Distance | Far |
Lasts | N/A |
Save | Guard Roll |
The mage sends a concussive burst of elemental power rocketing towards a single target. The projectile is comprised of pure energy and is basically intangible, but charged with the aspects of a specific element. The mage makes an Attack Roll using the magic weapon style. If the target fails its Dodge Roll, the mage makes their Casting Roll and the target makes its Guard Roll. This spell delivers both burning and bludgeoning damage (i.e. targets who incur damage must be immune to both types to avoid injury).
A mage can cast this spell using any of the listed elements, but must buy magic element ranks in each. Every elemental school has a nickname for this spell.
Fireball | Snowball | Boulder | |||
Air Blast | Acid Ball | Cannonball | |||
Ball Lightning | Water Blast | Radiation | |||
Wrecking Ball | Sunbeam | Dark Matter |
Intensity Effects
The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity.
- +6 Spell Harm
- +12 Spell Harm
- +18 Spell Harm
- +24 Spell Harm
- +30 Spell Harm