Difference between revisions of "Elemental Blast"

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{{sexy}}
 
{{sexy}}
 
{{spell
 
{{spell
|school=air
+
|essence=dynamic
|school2=earth
+
|school=all
|school3=electricity
 
|school4=fire
 
|school5=ice
 
|school6=metal
 
|school7=slime
 
|school8=water
 
 
|ap=3
 
|ap=3
|xp=1
+
|xp=2
 
|distance=Far
 
|distance=Far
 
|target=Creature/Object
 
|target=Creature/Object
 
|save=[[Guard Roll]]
 
|save=[[Guard Roll]]
|description=The mage conjures a tangible mass of elemental power and hurls it rapidly towards a single target. The mage makes a Magic Attack Roll. If the target fails its Dodge Roll, the mage makes his [[Casting Roll]], and the target makes its Guard Roll. The bonus this spell grants to the Spell Hurt in the Casting Roll depends on the Intensity.
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|description=The mage sends a concussive burst of elemental power rocketing towards a single target. The projectile is comprised of pure energy and is basically intangible, but charged with the aspects of a specific element. The mage makes an [[Attack Roll]] using the ''magic'' [[weapon style]]. If the target fails its [[Dodge]] Roll, the mage makes their [[Casting Roll]] and the target makes its Guard Roll. This spell delivers both ''burning'' and ''bludgeoning'' damage (i.e. targets who incur damage must be immune to both types to avoid injury).
  
When learning this spell, the mage must choose the specific element that is used when cast. A mage can learn this spell in different elemental schools, but must buy Spell skill ranks in each. In the fire school, this spell is known as {{spell badge|fire|inline=1|size=16}} ''Fireball''. In the ice school, it's called {{spell badge|ice|inline=1|size=16}} ''Snowball''. To earth mages, it's {{spell badge|earth|inline=1|size=16}} ''Boulderball''. To air mages, it's {{spell badge|air|inline=1|size=16}} ''Air Ball''. Slime mages call this spell {{spell badge|slime|inline=1|size=16}} ''Acid Ball''. Metal mages refer to it as {{spell badge|metal|inline=1|size=16}} ''Cannonball''. Electricity mages call this spell {{spell badge|electricity|inline=1|size=16}} ''Ball Lightning''. Water mages call it {{spell badge|water|inline=1|size=16}} ''Waterball''.
+
A mage can cast this spell using any of the listed elements, but must buy [[magic element]] ranks in each. Every elemental school has a nickname for this spell.
|level1=+4 Spell Hurt
+
<table>
|level2=+8 Spell Hurt
+
<tr>
|level3=+12 Spell Hurt
+
  <th>{{spell badge|fire|inline=1|size=16}}</th>
|level4=+16 Spell Hurt
+
  <td>Fireball</td>
|level5=+20 Spell Hurt
+
  <th>{{spell badge|ice|inline=1|size=16}}</th>
 +
  <td>Snowball</td>
 +
  <th>{{spell badge|earth|inline=1|size=16}}</th>
 +
  <td>Boulder</td>
 +
</tr>
 +
<tr>
 +
  <th>{{spell badge|air|inline=1|size=16}}</th>
 +
  <td>Air Blast</td>
 +
  <th>{{spell badge|slime|inline=1|size=16}}</th>
 +
  <td>Acid Ball</td>
 +
  <th>{{spell badge|metal|inline=1|size=16}}</th>
 +
  <td>Cannonball</td>
 +
</tr>
 +
<tr>
 +
  <th>{{spell badge|electricity|inline=1|size=16}}</th>
 +
  <td>Ball Lightning</td>
 +
  <th>{{spell badge|water|inline=1|size=16}}</th>
 +
  <td>Water Blast</td>
 +
  <th>{{spell badge|verdance|inline=1|size=16}}</th>
 +
  <td>Radiation</td>
 +
</tr>
 +
<tr>
 +
  <th>{{spell badge|ruin|inline=1|size=16}}</th>
 +
  <td>Wrecking Ball</td>
 +
  <th>{{spell badge|light|inline=1|size=16}}</th>
 +
  <td>Sunbeam</td>
 +
  <th>{{spell badge|dark|inline=1|size=16}}</th>
 +
  <td>Dark Matter</td>
 +
</tr>
 +
</table>
 +
|intensity=The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity.
 +
|level1=+6 Spell Harm
 +
|level2=+12 Spell Harm
 +
|level3=+18 Spell Harm
 +
|level4=+24 Spell Harm
 +
|level5=+30 Spell Harm
 
}}
 
}}

Latest revision as of 20:19, 3 April 2022

PinUp.svg This rule is pretty sexy and doesn't need any attention. Consider it good to go.
This spell has a dynamic essence
This spell can be powered by any element
Rarity 2
AP 3
Target Creature/Object
Distance Far
Lasts N/A
SaveGuard Roll

The mage sends a concussive burst of elemental power rocketing towards a single target. The projectile is comprised of pure energy and is basically intangible, but charged with the aspects of a specific element. The mage makes an Attack Roll using the magic weapon style. If the target fails its Dodge Roll, the mage makes their Casting Roll and the target makes its Guard Roll. This spell delivers both burning and bludgeoning damage (i.e. targets who incur damage must be immune to both types to avoid injury).

A mage can cast this spell using any of the listed elements, but must buy magic element ranks in each. Every elemental school has a nickname for this spell.

This is a fire spell Fireball This is a ice spell Snowball This is a earth spell Boulder
This is a air spell Air Blast This is a slime spell Acid Ball This is a metal spell Cannonball
This is a electricity spell Ball Lightning This is a water spell Water Blast This is a verdance spell Radiation
This is a ruin spell Wrecking Ball This is a light spell Sunbeam This is a dark spell Dark Matter

Intensity Effects

The bonus this spell grants to the Spell Harm in the Casting Roll depends on the Intensity.

  1. +6 Spell Harm
  2. +12 Spell Harm
  3. +18 Spell Harm
  4. +24 Spell Harm
  5. +30 Spell Harm