Difference between revisions of "Fluid Body"
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{{sexy}} | {{sexy}} | ||
{{spell | {{spell | ||
+ | |essence=mutative | ||
|school=air | |school=air | ||
|school2=slime | |school2=slime | ||
|school3=water | |school3=water | ||
+ | |school4=dark | ||
|xp=2 | |xp=2 | ||
+ | |distance=Self | ||
|target=Self | |target=Self | ||
|time=2 rounds per spell rank | |time=2 rounds per spell rank | ||
− | |description=The mage's body and equipment turn into a fluid state. While in this state, the mage can pass through tiny holes and crevices, squeeze through tight iron bars, and flow through plumbing. The mage cannot fit inside of enclosed objects that are smaller than | + | |description=The mage's body and equipment turn into a fluid state. While in this state, the mage can pass through tiny holes and crevices, squeeze through tight iron bars, and flow through plumbing. The mage cannot fit inside of enclosed objects that are smaller than her total volume. (For instance, a mage cannot fit herself entirely into a teapot, even though she could squeeze through the spout. The mage gains the ''[[formless]]'' [[condition]] (''you'' see if a sword does anything to a puddle or a fog). While flowing around as a fluid, the mage is immune to any damage of the same element, but the opposite element deals [[Tainted Damage]]. |
− | |||
− | |||
+ | A mage can cast this spell using any of the listed elements, but must buy [[magic element]] ranks in each. Every elemental school has a nickname for this spell. | ||
+ | <table> | ||
+ | <tr> | ||
+ | <th>{{spell badge|air|inline=1|size=16}}</th> | ||
+ | <td>Mister Mist</td> | ||
+ | <th>{{spell badge|slime|inline=1|size=16}}</th> | ||
+ | <td>Ectoplasmic Form</td> | ||
+ | <th>{{spell badge|water|inline=1|size=16}}</th> | ||
+ | <td>Body of Water</td> | ||
+ | </tr> | ||
+ | <tr> | ||
+ | <th>{{spell badge|dark|inline=1|size=16}}</th> | ||
+ | <td>Shadow Man</td> | ||
+ | <th></th> | ||
+ | <td></td> | ||
+ | <th></th> | ||
+ | <td></td> | ||
+ | </tr> | ||
+ | </table> | ||
+ | |intensity=The mage's speed is dependent on Intensity. | ||
|level1=1 foot per Action Point | |level1=1 foot per Action Point | ||
|level2=2 feet per Action Point | |level2=2 feet per Action Point |
Latest revision as of 20:40, 3 April 2022
This rule is pretty sexy and doesn't need any attention. Consider it good to go. |
Rarity | 2 |
---|---|
AP | 4 |
Target | Self |
Distance | Self |
Lasts | 2 rounds per spell rank |
The mage's body and equipment turn into a fluid state. While in this state, the mage can pass through tiny holes and crevices, squeeze through tight iron bars, and flow through plumbing. The mage cannot fit inside of enclosed objects that are smaller than her total volume. (For instance, a mage cannot fit herself entirely into a teapot, even though she could squeeze through the spout. The mage gains the formless condition (you see if a sword does anything to a puddle or a fog). While flowing around as a fluid, the mage is immune to any damage of the same element, but the opposite element deals Tainted Damage.
A mage can cast this spell using any of the listed elements, but must buy magic element ranks in each. Every elemental school has a nickname for this spell.
Mister Mist | Ectoplasmic Form | Body of Water | |||
Shadow Man |
Intensity Effects
The mage's speed is dependent on Intensity.
- 1 foot per Action Point
- 2 feet per Action Point
- Normal speed
- Double normal speed
- Triple normal speed