Difference between revisions of "Book:Glossary"
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===Narrative Terms=== | ===Narrative Terms=== | ||
− | * Adventure | + | * Session - One meeting of the players and GM to roleplay. A session might be a regular Thursday night occurence which lasts for a couple hours after work, or an all day Saturday affair. Sessions can be as long or short as the players and GM decide. |
− | * Campaign | + | * Adventure - An undertaking of the players' which follows their characters along a particular storyline with a set beginning and prospective ending. Adventures usually span a number of sessions. |
− | * Player Character (PC) | + | * Campaign - A saga consisting of a number of adventures, and by extension, quite a few sessions. |
− | * | + | * Player Character (PC) - refers to the characters that the players create and use in the game. PC's are also referred to as "heroes," "characters," or "the party." |
− | * Non-player Character (NPC) | + | * Game Master (GM) - The narrator/director of the game. The GM is responsible for controlling the characters not controlled by the players (NPCs), acting as judge and referee with regards to rules, and coming up with the story. |
− | * | + | * Non-player Character (NPC) - Any character not directly controlled by the players. |
− | * | + | |
+ | ===Characters=== | ||
+ | |||
+ | Aspects of a character include: | ||
+ | * [[Nature]] | ||
+ | * [[Races|Race]] | ||
+ | * [[Size]] | ||
+ | * [[:Category:Attributes|Attribute]]s | ||
+ | * [[Skills]] | ||
+ | ** [[Weapon skill|Weapon style]] | ||
+ | ** [[Elements|Magic element]] | ||
+ | ** [[Motions|Spirit motion]] | ||
+ | * [[Trumps]] | ||
+ | * [[Faults]] | ||
+ | * [[Special Powers]] | ||
+ | |||
+ | Collectables: | ||
+ | * [[Book:Equipment|Inventory]] | ||
+ | * [[Spells|Magic spells]] | ||
+ | * [[Spirit arts]] | ||
+ | * [[Expoints]] (XP) | ||
+ | * [[Fluency]] | ||
+ | * [[Occupation]] | ||
+ | |||
+ | "Runtime" Aspects: | ||
+ | * [[Fate|Fate Points]] – max of 5; depleted by Cheating Fate | ||
+ | * [[Health Points]] (HP) – max; depleted by [[damage]], restored by [[healing]] | ||
+ | * [[Magic Points]] (MP) – max; depleted by casting spells, replenishes every day | ||
+ | * [[Spirit Points]] (SP) – max; depleted by performing spirit arts, replenishes every day | ||
+ | * [[Action Points]] (AP) – max; depleted by taking actions in combat, replenishes every round | ||
+ | |||
+ | Other things: | ||
+ | * [[Disposition]] toward another creature | ||
+ | * [[Conditions]] – you can lose or gain them | ||
+ | * [[Death Marks]] – you can accrue Death Marks: six is fatal | ||
+ | * [[Knockout]] – you can accrue Knockout: up to five stages | ||
===Rolling Terms=== | ===Rolling Terms=== | ||
− | * | + | * [[Skill check]] |
− | * | + | ** [[Difficulty Level]] (DL) |
− | * Critical Failure | + | ** [[Critical Failure]] |
− | * Critical Success | + | ** [[Critical Success]] |
− | * | + | Specific Rolls: |
− | * | + | * [[Attack Roll]] |
− | * | + | * [[Evasion Roll]] |
− | * | + | * [[Guard Roll]] |
+ | * [[Damage Roll]] | ||
+ | * [[Casting Roll]] | ||
+ | * [[Focus Roll]] | ||
+ | |||
+ | ===Life and Death=== | ||
+ | * [[Knockout Track]] | ||
+ | * [[Death Mark]] | ||
+ | * [[Stamina Drain]] | ||
+ | * [[Damage]] | ||
+ | ** [[Continual Damage]] | ||
+ | ** [[Tainted Damage]] | ||
+ | * [[Healing]] | ||
+ | ** [[Continual Healing]] | ||
+ | ** [[True Healing]] | ||
+ | * [[Condition]]s | ||
+ | * [[Nature]] | ||
+ | * [[Disposition]] | ||
+ | |||
+ | ====Incidents==== | ||
+ | |||
+ | * [[Illness]] | ||
+ | * Contaminant | ||
+ | ** [[Concoction]] | ||
+ | ** [[Infectious disease]] | ||
+ | ** [[Poison]] | ||
+ | ** [[Symbiont|Symbiote]] | ||
+ | |||
+ | |||
+ | ===Combat=== | ||
+ | * [[Weighted Damage]] | ||
+ | * [[Initiative|Reaction Order]] | ||
+ | * [[Wide-eyed]] | ||
+ | * [[:Category:Combat Tactics|Tactic]] | ||
+ | |||
+ | ===Inventory=== | ||
+ | * [[Equipment]] | ||
+ | ** [[Degradation]] | ||
+ | ** [[List of Modifications|Modifications]] | ||
+ | * [[Concoction]]s | ||
+ | |||
+ | ===Magic=== | ||
+ | * [[Casting]] magic spells | ||
+ | ** [[Essence]] | ||
+ | ** [[Intensity]] | ||
+ | ** [[Casting Attribute]] | ||
+ | * [[Elementals]] | ||
+ | * [[Counterspell]] | ||
+ | * [[Dispel]] | ||
+ | * [[Ritual]]s | ||
+ | |||
+ | ===Spirit=== | ||
+ | * [[Performing]] spirit arts | ||
+ | ** [[Concentration]] | ||
+ | * [[Five Ways|The Five Ways]] | ||
− | === | + | ===Common Game Terms=== |
− | * | + | * Mage/Mages/Magi - Magi are beings capable of using magic and casting spells. The terms Mages and Magi are interchangeable. |
− | * | + | * Bard/Skald - A scholar of the arts of entertainment: poetry, music, oratory, visual arts, etc. Skalds are concerned with preserving the stories of today for entertainment tomorrow. They are often found observing or taking part in events of great importance. |
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 03:52, 10 April 2022
Contents
Narrative Terms
- Session - One meeting of the players and GM to roleplay. A session might be a regular Thursday night occurence which lasts for a couple hours after work, or an all day Saturday affair. Sessions can be as long or short as the players and GM decide.
- Adventure - An undertaking of the players' which follows their characters along a particular storyline with a set beginning and prospective ending. Adventures usually span a number of sessions.
- Campaign - A saga consisting of a number of adventures, and by extension, quite a few sessions.
- Player Character (PC) - refers to the characters that the players create and use in the game. PC's are also referred to as "heroes," "characters," or "the party."
- Game Master (GM) - The narrator/director of the game. The GM is responsible for controlling the characters not controlled by the players (NPCs), acting as judge and referee with regards to rules, and coming up with the story.
- Non-player Character (NPC) - Any character not directly controlled by the players.
Characters
Aspects of a character include:
Collectables:
"Runtime" Aspects:
- Fate Points – max of 5; depleted by Cheating Fate
- Health Points (HP) – max; depleted by damage, restored by healing
- Magic Points (MP) – max; depleted by casting spells, replenishes every day
- Spirit Points (SP) – max; depleted by performing spirit arts, replenishes every day
- Action Points (AP) – max; depleted by taking actions in combat, replenishes every round
Other things:
- Disposition toward another creature
- Conditions – you can lose or gain them
- Death Marks – you can accrue Death Marks: six is fatal
- Knockout – you can accrue Knockout: up to five stages
Rolling Terms
Specific Rolls:
Life and Death
Incidents
- Illness
- Contaminant
Combat
Inventory
Magic
- Casting magic spells
- Elementals
- Counterspell
- Dispel
- Rituals
Spirit
- Performing spirit arts
- The Five Ways
Common Game Terms
- Mage/Mages/Magi - Magi are beings capable of using magic and casting spells. The terms Mages and Magi are interchangeable.
- Bard/Skald - A scholar of the arts of entertainment: poetry, music, oratory, visual arts, etc. Skalds are concerned with preserving the stories of today for entertainment tomorrow. They are often found observing or taking part in events of great importance.