Difference between revisions of "Heat/Cool Water"
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{{spell | {{spell | ||
+ | |school=water | ||
|level1=Mug of water begins to simmer/chill. Perfect for tea. | |level1=Mug of water begins to simmer/chill. Perfect for tea. | ||
|level2=Large puddle begins to ice over/steam. | |level2=Large puddle begins to ice over/steam. | ||
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|level5=Whole lake is instantly frozen or starts to boil and begins to spread cold to surrounding area. 20 hot/cold damage for anyone in full contact with the water/round. Glass/brittle objects take 20 damage. Spend a mana every turn thereafter to maintain effects. | |level5=Whole lake is instantly frozen or starts to boil and begins to spread cold to surrounding area. 20 hot/cold damage for anyone in full contact with the water/round. Glass/brittle objects take 20 damage. Spend a mana every turn thereafter to maintain effects. | ||
}} | }} | ||
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[[Category:Needs Tweaking]] | [[Category:Needs Tweaking]] |
Revision as of 00:49, 19 February 2008
Rarity | 1 |
---|---|
AP | 4 |
Target | N/A |
Distance | N/A |
Lasts | N/A |
{{{description}}}
Intensity Effects
- Mug of water begins to simmer/chill. Perfect for tea.
- Large puddle begins to ice over/steam.
- Ten Gallons of water turns to ice/becomes hot enough to cause bad burns. 5 damage.
- Room full of water slowly begins to boil or goes polar cold. Rubber melts, glass shatters, dissolvable materials dissipate. 10 damage to targets and objects.
- Whole lake is instantly frozen or starts to boil and begins to spread cold to surrounding area. 20 hot/cold damage for anyone in full contact with the water/round. Glass/brittle objects take 20 damage. Spend a mana every turn thereafter to maintain effects.