Difference between revisions of "Tsunami Punch"
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|description=With an immense force behind your blows, you have dominion over the law of inertia to distribute velocity where it wouldn't normally be able to go. If you spend a Spirit Point, you can perform any of the following techniques: | |description=With an immense force behind your blows, you have dominion over the law of inertia to distribute velocity where it wouldn't normally be able to go. If you spend a Spirit Point, you can perform any of the following techniques: | ||
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* [[Harness Spirit]] | * [[Harness Spirit]] | ||
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Revision as of 00:42, 8 April 2008
Expoint Cost: 3
With an immense force behind your blows, you have dominion over the law of inertia to distribute velocity where it wouldn't normally be able to go. If you spend a Spirit Point, you can perform any of the following techniques:
- Gain a +4 to parry against a charging opponent. If you succeed, you reflect their velocity against them and he or she is knocked back at least 10 feet, but maybe further depending on their speed.
- Gain a +4 attack bonus to move a still-standing object (such as a carriage, ogre, or a boulder) with a strike dealing no damage. Make an attack roll; you can move the object one foot for every point of attack despite its weight
- Perform a distance strike, that is, along a series of objects that are touching each other (a row of books or barrels, for example) you can choose which one receives the attack.
Requires
- A minimum Self-Control of 5
- Harness Spirit