Difference between revisions of "Trip"

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{{Roll
 
{{Roll
 
|caption=Trip Attack
 
|caption=Trip Attack
|bonus1=[[Agility]]
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|bonus1=[[Cunning]]
 
|bonus2=Weapon Skill
 
|bonus2=Weapon Skill
 
|bonus3=[[Muscle]]
 
|bonus3=[[Muscle]]
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If the attacker's result is higher than the defender's result, the defender is tripped.  No damage is incurred by a trip.
 
If the attacker's result is higher than the defender's result, the defender is tripped.  No damage is incurred by a trip.
  
When a character is tripped, he or she has been thrown to the ground.  In game terms this means the character takes a -4 penalty to any [[Defense Roll|Defense Rolls]].
+
When a character is tripped, he or she has been thrown to the ground.  In game terms this means the character takes a −4 penalty to any [[Defense Roll|Defense Rolls]].
  
 
[[Category:Combat]]
 
[[Category:Combat]]

Revision as of 15:09, 14 September 2008

Occasionally you want to pull the rug out from under an enemy. Tripping an opponent in combat is just an opposed roll.

Trip Attack
d10 + Cunning + Weapon Skill + Muscle + Weapon's Trip Bonus
Defend against a Trip
d10 + Agility + Dodge + Hold + Muscle

If the attacker's result is higher than the defender's result, the defender is tripped. No damage is incurred by a trip.

When a character is tripped, he or she has been thrown to the ground. In game terms this means the character takes a −4 penalty to any Defense Rolls.