Difference between revisions of "Hyperactive"

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{{physicalFault
 
{{physicalFault
 
|xp=1
 
|xp=1
|description=Kid, you just can't sit still.  To the annoyance of those around you, you're constantly pacing, fidgeting, cracking your knuckles, tapping your feet, humming, and generally expending energy any way you can.  Anyone trapped with you in a small space will react poorly towards you once your condition becomes apparent (You take a -2 penalty Influence rolls).  Boredom is your mortal enemy – you must make a [[Self-Control]] roll (At a -4 penalty) to calm yourself for a period of more than five minutes.  Anything longer than fifteen minutes is utter agony – spend a [[Fate point]] (and look as though you're about to explode) if you must, but a good role-player will do this as sparingly as possible.
+
|description=Kid, you just can't sit still.  To the annoyance of those around you, you're constantly pacing, fidgeting, cracking your knuckles, tapping your feet, humming, and generally expending energy any way you can.  Anyone trapped with you in a small space will react poorly towards you once your condition becomes apparent (You take a −2 penalty to [[Leadership]], [[Bluff]], [[Negotiate]], [[Seduce]], and [[Intimidate]] rolls).  Boredom is your mortal enemy – you must make a [[Self-Control]] roll (At a −4 penalty) to calm yourself for a period of more than five minutes.  Anything longer than fifteen minutes is utter agony – spend a [[Fate point]] (and look as though you're about to explode) if you must, but a good role-player will do this as sparingly as possible.
  
 
Combine with [[Easily Distracted]] for ADHD.  Hyperactive also goes well with [[Twitchy]] and [[Mental Illness|Paranoid]].
 
Combine with [[Easily Distracted]] for ADHD.  Hyperactive also goes well with [[Twitchy]] and [[Mental Illness|Paranoid]].

Revision as of 18:45, 26 January 2009

Handicapped.svg

Physical Fault

Expoint Bonus: 1

Kid, you just can't sit still. To the annoyance of those around you, you're constantly pacing, fidgeting, cracking your knuckles, tapping your feet, humming, and generally expending energy any way you can. Anyone trapped with you in a small space will react poorly towards you once your condition becomes apparent (You take a −2 penalty to Leadership, Bluff, Negotiate, Seduce, and Intimidate rolls). Boredom is your mortal enemy – you must make a Self-Control roll (At a −4 penalty) to calm yourself for a period of more than five minutes. Anything longer than fifteen minutes is utter agony – spend a Fate point (and look as though you're about to explode) if you must, but a good role-player will do this as sparingly as possible.

Combine with Easily Distracted for ADHD. Hyperactive also goes well with Twitchy and Paranoid.

Incompatible with