Difference between revisions of "Confuse"

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(New page: {{spell |xp=2 |distance=Near |target=Creature |time=Two rounds per school rank |ability=PSN |save=PSY + Focus |description=The mage reaches into the targets m...)
 
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|time=Two rounds per school rank
 
|time=Two rounds per school rank
 
|ability=[[Persuasion|PSN]]
 
|ability=[[Persuasion|PSN]]
|save=[[Psyche|PSY]] + [[Focus]]
+
|save=[[Madness and Curse Save]]
 
|description=The mage reaches into the targets mind and shakes it around like a can of beans.  The target is disoriented and will attack  randomly if saves are not successful.  Affected creatures don't understand intelligent speech or telepathy.  A Confused creature is a liability to its allies and itself.  To resolve a target's actions, roll d10 and consult the level effects for recipient of attack.
 
|description=The mage reaches into the targets mind and shakes it around like a can of beans.  The target is disoriented and will attack  randomly if saves are not successful.  Affected creatures don't understand intelligent speech or telepathy.  A Confused creature is a liability to its allies and itself.  To resolve a target's actions, roll d10 and consult the level effects for recipient of attack.
 
|level1=1: Self, 2: Allies, 3-10: Opponents
 
|level1=1: Self, 2: Allies, 3-10: Opponents
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|level5=1-5: Self; 6-10: Allies
 
|level5=1-5: Self; 6-10: Allies
 
}}
 
}}
[[Category:Spells]]
 
 
[[Category:Status Spells]]
 
[[Category:Status Spells]]

Revision as of 18:36, 5 September 2007

This spell has a unknown essence
Rarity 2
AP 4
Target Creature
Distance Near
Lasts Two rounds per school rank
SaveMadness and Curse Save

The mage reaches into the targets mind and shakes it around like a can of beans. The target is disoriented and will attack randomly if saves are not successful. Affected creatures don't understand intelligent speech or telepathy. A Confused creature is a liability to its allies and itself. To resolve a target's actions, roll d10 and consult the level effects for recipient of attack.

Intensity Effects

  1. 1: Self, 2: Allies, 3-10: Opponents
  2. 1-2: Self, 3-4: Allies, 5-10: Opponents
  3. 1-3: Self, 4-6: Allies, 7-10: Opponents
  4. 1-4: Self, 5-8: Allies, 9-10: Opponents
  5. 1-5: Self; 6-10: Allies