Difference between revisions of "Attack Roll"

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* If you [[Charge]], you can add +2
 
* If you [[Charge]], you can add +2
 
* The [[Momentum]] trump adds +4 instead of +2 for charging
 
* The [[Momentum]] trump adds +4 instead of +2 for charging
* The [[Weapon Discipline]] trump adds +2
+
* The [[Weapon Savant]] Special Power adds bonuses to the Hurt score of the weapon
* The [[Weapon Mastery]] trump adds a further +4
 
 
* [[Brawler]] and [[Duelist]] both add +2 in different circumstances
 
* [[Brawler]] and [[Duelist]] both add +2 in different circumstances
  

Revision as of 17:41, 1 March 2009

An Attack Roll is the main way to deal damage to an opponent in combat: is game terms, your character smacks them with whatever weapon he or she is carrying.

Instead of your weapon, you can also use Spells to deal out damage using a separate Spell Attack roll.

Attack Roll
d10 + CUN + Weapon Skill Ranks + MUS + Weapon Damage Score

You can at times apply miscellaneous bonuses to your attack roll:

  • If you or an ally uses the Inspirational trump
  • If you perform a successful Feint
  • If you Charge, you can add +2
  • The Momentum trump adds +4 instead of +2 for charging
  • The Weapon Savant Special Power adds bonuses to the Hurt score of the weapon
  • Brawler and Duelist both add +2 in different circumstances

There are also several spells that grant a bonus to your Attack Roll.

A Called Shot imposes a penalty on the attack roll.