Difference between revisions of "Attack Roll"
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* If you [[Charge]], you can add +2 | * If you [[Charge]], you can add +2 | ||
* The [[Momentum]] trump adds +4 instead of +2 for charging | * The [[Momentum]] trump adds +4 instead of +2 for charging | ||
− | * The [[Weapon | + | * The [[Weapon Savant]] Special Power adds bonuses to the Hurt score of the weapon |
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* [[Brawler]] and [[Duelist]] both add +2 in different circumstances | * [[Brawler]] and [[Duelist]] both add +2 in different circumstances | ||
Revision as of 17:41, 1 March 2009
An Attack Roll is the main way to deal damage to an opponent in combat: is game terms, your character smacks them with whatever weapon he or she is carrying.
Instead of your weapon, you can also use Spells to deal out damage using a separate Spell Attack roll.
+ | CUN | + | Weapon Skill Ranks | + | MUS | + | Weapon Damage Score |
You can at times apply miscellaneous bonuses to your attack roll:
- If you or an ally uses the Inspirational trump
- If you perform a successful Feint
- If you Charge, you can add +2
- The Momentum trump adds +4 instead of +2 for charging
- The Weapon Savant Special Power adds bonuses to the Hurt score of the weapon
- Brawler and Duelist both add +2 in different circumstances
There are also several spells that grant a bonus to your Attack Roll.
A Called Shot imposes a penalty on the attack roll.