Difference between revisions of "Enchant"
From NsdWiki
(Un-breaking this spell) |
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|ability=N/A | |ability=N/A | ||
|save=N/A | |save=N/A | ||
− | |description=One item of the caster's choice becomes imbued with magical energies which can last for many hours. If placed on a weapon, the bonus is added to the | + | |description=One item of the caster's choice becomes imbued with magical energies which can last for many hours. If placed on a weapon, the bonus is added to the Attack and Parry rolls with it. If place on armor, the bonus is added to the wearer's [[Defense Roll]]. If placed on an item, the bonus is added to the main function of the item (i.e. thieves' lock picks grant this bonus to [[Disable]] checks). |
|level1=+1 | |level1=+1 | ||
|level2=+2 | |level2=+2 | ||
− | |level3=+ | + | |level3=+3 |
− | |level4=+ | + | |level4=+4 |
− | |level5=+ | + | |level5=+5 |
}} | }} |
Revision as of 19:09, 30 March 2009
Rarity | 1 |
---|---|
AP | 4 |
Target | Object |
Distance | Contact |
Lasts | 1 hour/school rank |
Save | N/A |
One item of the caster's choice becomes imbued with magical energies which can last for many hours. If placed on a weapon, the bonus is added to the Attack and Parry rolls with it. If place on armor, the bonus is added to the wearer's Defense Roll. If placed on an item, the bonus is added to the main function of the item (i.e. thieves' lock picks grant this bonus to Disable checks).
Intensity Effects
- +1
- +2
- +3
- +4
- +5