Difference between revisions of "Trip"
From NsdWiki
m |
m |
||
Line 13: | Line 13: | ||
|bonus1=[[Agility]] | |bonus1=[[Agility]] | ||
|bonus2=[[Dodge]] | |bonus2=[[Dodge]] | ||
− | |bonus3=[[ | + | |bonus3=[[Athletics]] |
|bonus4=[[Muscle]] | |bonus4=[[Muscle]] | ||
}} | }} |
Revision as of 20:57, 28 February 2010
Occasionally you want to pull the rug out from under an enemy. Tripping an opponent in combat is just an opposed roll.
+ | Cunning | + | Weapon Skill | + | Muscle | + | Weapon's Trip Bonus |
+ | Agility | + | Dodge | + | Athletics | + | Muscle |
If the attacker's result is higher than the defender's result, the defender is tripped. No damage is incurred by a trip.
When a character is tripped, he or she has been thrown to the ground. In game terms this means the character takes a −4 penalty to any Defense Rolls.