Difference between revisions of "Feint"
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Roll a [[Bluff]] check. The opponent should oppose it with a [[Discern]] check. If the attacker's result is higher, the difference should be added to the attacker's next [[Attack Roll]]. | Roll a [[Bluff]] check. The opponent should oppose it with a [[Discern]] check. If the attacker's result is higher, the difference should be added to the attacker's next [[Attack Roll]]. | ||
− | = | + | {{ExamplePlay |
− | Dustin's character Kharza wants to feint against a well-defended Ogre, James' character. | + | |when=Dustin's character Kharza wants to feint against a well-defended Ogre, James' character. |
+ | |action1=Kharza makes a Bluff check and gets 17 on the roll. | ||
+ | |action2=Ogre botches and only gets a 5. | ||
+ | |result=Kharza can add 12 to his next Attack Roll. | ||
+ | }} |
Revision as of 00:05, 2 March 2010
Feinting (not to be confused with fainting) is a great way for sneaky characters to get the up on their opponent. A quick fake-out in combat allows you to catch your opponent off-guard.
It takes as many AP to make a feint attempt as it does to use the weapon normally.
Roll a Bluff check. The opponent should oppose it with a Discern check. If the attacker's result is higher, the difference should be added to the attacker's next Attack Roll.
Dustin's character Kharza wants to feint against a well-defended Ogre, James' character. |
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Kharza can add 12 to his next Attack Roll. |