Difference between revisions of "One Eye"
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{{physicalFault | {{physicalFault | ||
|xp=6 | |xp=6 | ||
− | |description=Having only one functioning eye throws your depth perception all off. Thus you take a −2 penalty on ranged combat. You take a −2 penalty on rolls based on perception ([[Spot]], [[ | + | |description=Having only one functioning eye throws your depth perception all off. Thus you take a −2 penalty on ranged combat. You take a −2 penalty on rolls based on perception ([[Spot]], [[Discern]] for estimation of distances, etc.), and your Reaction is reduced by 2. |
Great for eye-patch-havin' pirates (shoulder bird and cool hat not included). | Great for eye-patch-havin' pirates (shoulder bird and cool hat not included). | ||
|incompatible=[[Unremarkable]] unless the injury is not obvious (i.e. the eye is intact, or a quality glass replacement is used) and [[Blind]]. | |incompatible=[[Unremarkable]] unless the injury is not obvious (i.e. the eye is intact, or a quality glass replacement is used) and [[Blind]]. | ||
}} | }} |
Revision as of 15:59, 14 March 2010
Expoint Bonus: 6
Having only one functioning eye throws your depth perception all off. Thus you take a −2 penalty on ranged combat. You take a −2 penalty on rolls based on perception (Spot, Discern for estimation of distances, etc.), and your Reaction is reduced by 2.
Great for eye-patch-havin' pirates (shoulder bird and cool hat not included).
Incompatible with
Unremarkable unless the injury is not obvious (i.e. the eye is intact, or a quality glass replacement is used) and Blind.