Difference between revisions of "Seduce"
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{{section|Opposed Rolls|Seduce rolls are always opposed by a [[Discern]] check with [[Self-Control]] as the key ability.}} | {{section|Opposed Rolls|Seduce rolls are always opposed by a [[Discern]] check with [[Self-Control]] as the key ability.}} | ||
− | {{section|Retry|Seduce | + | {{section|Retry|Failed Seduce checks can be retried at a cumulative −5 penalty each time.}} |
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 21:42, 28 March 2010
This is the one skill that has single-handedly been responsible for countless nightcaps. Courtesans, spies, and escorts are excellent users of the Seduce skill. It can be used to improve the mood of another who prefers your gender romantically (see the Negotiate skill for details about mood improvement). A creature that has been Seduced can generally be made to do anything reasonable the seducer wishes.
Difficulty
A Seduce check has no set DL, but some situational modifiers may apply.
Example | DL |
---|---|
Minor resistance: The seducer isn't the target's type | +5 |
Medium resistance: The target doesn't prefer the seducer's race | +10 |
Strong resistance: The target has sworn celibacy, or is racist against the seducer | +15 |
Opposed Rolls
Seduce rolls are always opposed by a Discern check with Self-Control as the key ability.
Retry
Failed Seduce checks can be retried at a cumulative −5 penalty each time.