Difference between revisions of "Dodge"
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(New page: Use: Those who excel at Dodging are rather difficult to hit. The dodge skill is central to defensive combat. Every attack of which a character is aware can be thwarted with a successful ...) |
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− | + | Those who excel at Dodging are rather difficult to hit. The dodge skill is central to defensive combat. Every attack of which a character is aware can be thwarted with a successful Dodge or [[Parry]] check. | |
− | Difficulty | + | |
− | Opposed Rolls | + | ==Difficulty== |
− | Retry | + | Typically, dodge attempts are opposed, and the DL will be that of the attack coming at the defending character. The GM can institute a DL for a task that has no opposed roll, for instance, getting out of the way of a collapsing ceiling beam. |
+ | |||
+ | ==Opposed Rolls== | ||
+ | Dodge rolls are most often in direct opposition to [[Attack Roll|Attack Rolls]] to determine damage dealt. | ||
+ | |||
+ | ==Retry== | ||
+ | Dodge attempts cannot be retried without the expenditure of a [[fate point]]. | ||
[[Category:Skills]] | [[Category:Skills]] |
Revision as of 14:58, 9 May 2007
Those who excel at Dodging are rather difficult to hit. The dodge skill is central to defensive combat. Every attack of which a character is aware can be thwarted with a successful Dodge or Parry check.
Difficulty
Typically, dodge attempts are opposed, and the DL will be that of the attack coming at the defending character. The GM can institute a DL for a task that has no opposed roll, for instance, getting out of the way of a collapsing ceiling beam.
Opposed Rolls
Dodge rolls are most often in direct opposition to Attack Rolls to determine damage dealt.
Retry
Dodge attempts cannot be retried without the expenditure of a fate point.