Difference between revisions of "Harness Spirit"

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It costs 3 [[Action Points|AP]] to Harness one [[Spirit Points|Spirit Point]].  You may then expend the Spirit Point to receive a +2 bonus on your next check.  You may Harness your Spirit Points as many times as you like, consecutively, and apply that bonus on your next check.  For instance, if Leiwyn spends 6 AP in a round Harnessing her Spirit, she expends 2 SP and receives a +4 bonus on her next check.  If she were to continue Harnessing on her next turn, she could spend 3 or 4 SP and receive a +6 or +8, respectively.
 
It costs 3 [[Action Points|AP]] to Harness one [[Spirit Points|Spirit Point]].  You may then expend the Spirit Point to receive a +2 bonus on your next check.  You may Harness your Spirit Points as many times as you like, consecutively, and apply that bonus on your next check.  For instance, if Leiwyn spends 6 AP in a round Harnessing her Spirit, she expends 2 SP and receives a +4 bonus on her next check.  If she were to continue Harnessing on her next turn, she could spend 3 or 4 SP and receive a +6 or +8, respectively.
  
This bonus may be used to improve [[Skills|Skill]] checks as the spirit energy has temporarily improved your mental, physical, or social faculties. It can also be used for the [[Attack Roll]] as the spirit energy has temporarily improved your strength or aim. If the Harness is done at the end of a character's turn and the character must make a [[Defense Roll]] before his or her next turn, the bonus can optionally be used for Defending as the spirit energy can temporarily improved your speed or endurance.
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This bonus may be used to improve [[Skills|Skill]] checks as the spirit energy has temporarily improved your mental, physical, or social faculties. It can also be used for the [[Attack Roll]] as the spirit energy has temporarily improved your strength or aim. If the Harness is done at the end of a character's turn and the character must make a [[Defense Roll]] before his or her next turn, the bonus can optionally be used for Defending as the spirit energy can temporarily improve your speed or endurance.
  
 
Harnessing Spirit in this fashion can represent many historical martial art concepts including Iaijutsu, Iron Shirt, and Iron Palm.
 
Harnessing Spirit in this fashion can represent many historical martial art concepts including Iaijutsu, Iron Shirt, and Iron Palm.

Revision as of 16:36, 18 April 2010

Yin-yang.png

Supernatural Trump

Expoint Cost: 5

Grasshopper, you have studied the ambient spiritual energy circling throughout the cosmos: Ki; the very life force inherent all things. You recognize the precious balance of the positive and negative forms of Ki. Through your studies, you have special insight into channeling it, controlling it, and using it to your benefit. You may use and add to the Spirit Points (SP) derived stat (PSY + SFC), and can buy Ki-related trumps.

It costs 3 AP to Harness one Spirit Point. You may then expend the Spirit Point to receive a +2 bonus on your next check. You may Harness your Spirit Points as many times as you like, consecutively, and apply that bonus on your next check. For instance, if Leiwyn spends 6 AP in a round Harnessing her Spirit, she expends 2 SP and receives a +4 bonus on her next check. If she were to continue Harnessing on her next turn, she could spend 3 or 4 SP and receive a +6 or +8, respectively.

This bonus may be used to improve Skill checks as the spirit energy has temporarily improved your mental, physical, or social faculties. It can also be used for the Attack Roll as the spirit energy has temporarily improved your strength or aim. If the Harness is done at the end of a character's turn and the character must make a Defense Roll before his or her next turn, the bonus can optionally be used for Defending as the spirit energy can temporarily improve your speed or endurance.

Harnessing Spirit in this fashion can represent many historical martial art concepts including Iaijutsu, Iron Shirt, and Iron Palm.

The only actions that cannot benefit from this Trump are Spellcasting actions and Save actions.

Incompatible with

Aura of Decay, Chaos Knight, and Beyond Good and Evil