Difference between revisions of "Disarm"
(Character names) |
m |
||
Line 31: | Line 31: | ||
{{ExamplePlay | {{ExamplePlay | ||
|when=Josh's character Risp uses a whip to try to disarm an enemy who carries a scythe. | |when=Josh's character Risp uses a whip to try to disarm an enemy who carries a scythe. | ||
− | |action1= | + | |action1=Josh's result is 15 |
|action2=The enemy's result is 21 | |action2=The enemy's result is 21 | ||
|result=The enemy keeps his scythe (darn!) | |result=The enemy keeps his scythe (darn!) |
Revision as of 22:49, 22 April 2010
You can try to smack or grab the weapon out of someone's hand. This obviously only works on manufactured weapons, and not those that are part of an opponent's body. For instance, working a sword out of someone's grasp can be done, but relieving an angry bear of its claws is unlikely.
Some weapons are better at disarming than others. A whip or chain is well-suited to this task. Some weapons, specifically those that are held with two hands, are better at resisting a disarm.
An attacking character will roll:
+ | Cunning | + | Weapon Skill | + | Muscle | + | Weapon's disarm bonus |
For example, a whip has a +3 disarm bonus. Some weapons actually incur a penalty when used to disarm.
The defending character will roll:
+ | Cunning | + | Weapon Skill | + | Muscle | + | Weapon's disarm resistance bonus |
For example, a scythe has a +2 resistance bonus because one holds it with two hands.
If the attacker's result is greater than the defender's result, the defender's weapon is dropped to the ground. If the attacker is using the Hand-To-Hand skill, he or she can opt to grab the weapon away instead of it falling.
Josh's character Risp uses a whip to try to disarm an enemy who carries a scythe. |
|
The enemy keeps his scythe (darn!) |