Difference between revisions of "Mental Illness"

From NsdWiki
Jump to: navigation, search
m
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
{{mentalFault
 
{{mentalFault
|xp=1-5
+
|xp=1–6
 
|description=You suffer from a particular mental illness such as Dissociative Identity Disorder, some type of Schizophrenia, Depersonalization, Conversion Disorder, etc.  The exact nature of the illness should be researched by the player and discussed with the GM to come to an agreement on effects and points value.  Abnormal Psychology Journals and dictionaries provide excellent information.  Sadly, the list to choose from is very long.
 
|description=You suffer from a particular mental illness such as Dissociative Identity Disorder, some type of Schizophrenia, Depersonalization, Conversion Disorder, etc.  The exact nature of the illness should be researched by the player and discussed with the GM to come to an agreement on effects and points value.  Abnormal Psychology Journals and dictionaries provide excellent information.  Sadly, the list to choose from is very long.
  
Some less serious disorders include:
+
Some disorders include:
  
===Paranoid===
+
====Paranoid====
1 point
+
6 points
  
You have vague but intense fears that someone or something is out to get you.  You never sit with your back to a doorway or window, always suspect you're being spied upon, feel unsafe in crowds, and have a hard time trusting anyone (+2 bonus on opposed Influence rolls). Everyone except the [[Twitchy]], [[Coward|Cowardly]], or other Paranoiacs reacts negatively towards you (−3 difficulty on rolls to Influence others).  Have fun muttering to yourself and looking over your shoulder every two seconds.  
+
You have vague but intense fears that someone or something is out to get you.  You never sit with your back to a doorway or window, always suspect you're being spied upon, feel unsafe in crowds, and have a hard time trusting anyone (+2 bonus to  [[Discern]], [[Hide]], and [[Reaction]] rolls). Everyone except the [[Twitchy]], [[Coward|Cowardly]], or other Paranoiacs reacts negatively towards you (−2 difficulty on [[Intimidate]], [[Bluff]], [[Negotiate]], [[Seduce]], [[Disguise]], and [[Performance]] rolls).  Have fun muttering to yourself and looking over your shoulder every two seconds.  
  
 
Goes very well with [[Hyperactive]] and [[Twitchy]].
 
Goes very well with [[Hyperactive]] and [[Twitchy]].
  
Incompatible with [[Everybodys Best Friend]].   
+
'''Incompatible with''': [[Everybodys Best Friend]].   
  
===Masochist===
+
====Masochist====
3 pts
+
3 points
  
Pain isn't so bad.  It's actually kinda… fun.  This attitude, should it become apparent, will be considered anything from a minor quirk to a serious and repulsive sexual deviation, depending on the individuals and cultures you encounter.  Anyone aware of your fetish (and for fun's sake, don't hide it too well) will react negatively towards you (−3 penalty to Social rolls), except [[Nymphomaniac|Nymphomaniacs]] and other Masochists.  Sadists will be particularly irritated by you, since you take all the joy out of being vicious.  
+
Pain isn't so bad.  It's actually kinda… fun.  This attitude, should it become apparent, will be considered anything from a minor quirk to a serious and repulsive sexual deviation, depending on the individuals and cultures you encounter.  Anyone aware of your fetish (and for fun's sake, don't hide it too well) will react negatively towards you (−2 penalty to [[Seduce]], and [[Negotiate]], except [[Nymphomaniac|Nymphomaniacs]] and other Masochists)You receive a +1 to [[Taunt]] since you take all the joy out of being vicious. Sadists will be particularly irritated by you.  
  
===Phobia===
+
====Phobia====
2 pts
+
3 points
  
You irrationally fear a specific object, activity, or situation.  You are paralyzed whenever confronted with the object of your Phobia.  A [[Fate point]] must be spent to overcome terror and get past the phobia, else you will seek the easiest and quickest way directly away from the object.  Common Phobias include Agoraphobia, fear of wide open spaces; Arachnophobia, fear of spiders and arachnids; Necrophobia, fear of corpses and death; and Zoophobia, fear of animals.  
+
You irrationally fear a specific object, activity, or situation.  You are paralyzed whenever confronted with the object of your Phobia.  A [[Fate point]] must be spent to overcome terror and get past the phobia, else you will seek the easiest and quickest way directly away from the object.  Common Phobias include Agoraphobia, fear of wide open spaces; Arachnophobia, fear of spiders and arachnids; Necrophobia, fear of corpses and death; and Zoophobia, fear of animals.
  
===Sadist===
+
'''Incompatible with:''' [[Fearless]]
3 pts
 
  
Blood holds a strange fascination for you, and causing others pain gives you an illicit thrill.  In any situation where you must stay your hand against a foe, you must make a [[Self-Control]] check at a −4 penalty.  If the foe is unarmed, unaware of your presence, or otherwise helpless, the Difficulty is −6.  If this fault is taken in conjunction with [[Callous]], [[Short Fuse]], or the [[Berserker]] Special Power, you must spend a [[Fate point]] to spare the lives of those you fight, once you've been roused to anger.  Most reasonable beings will react to your sadism with fear and revulsion (−4 penalty on Social interaction), but those disdainful of mercy will approve (+2 bonus on Social rolls).
+
====Sadist====
 +
3 points
  
Incompatible with [[Soft Hearted]] and [[Peacemaker]]/Pacifist.  
+
Blood holds a strange fascination for you, and causing others pain gives you an illicit thrill.  In any situation where you must stay your hand against a foe, you must make a [[Self-Control]] check.  If the foe is unarmed, unaware of your presence, or otherwise helpless, you take a −2 penalty on this check.  Most reasonable beings will react to your sadism with fear and revulsion (−1 penalty to [[Leadership]], [[Negotiate]], and [[Seduce]]), but those disdainful of mercy will approve (+1 bonus).  Because you are especially frightful in your pursuit of dealing out dollops of pain, you receive a +1 to [[Intimidate]].
  
===Other Mental Illnesses===
+
'''Incompatible with''': [[Soft Hearted]] and [[Peacemaker]]/Pacifist.
  
* Narcissistic personality disorder (1 pt), a preoccupation with one's pride, vanity and self-importance
+
====Other Mental Illnesses====
* Dependant personality disorder (2 pts), an excessive need to be taken care of leading to submissive and fearful behavior
+
 
* Chronic Depression (2 pts)
+
;Narcissistic personality disorder (6 points)
* Hypochondriasis (2 pts), the diagnosis of yourself as persistently sick
+
:A preoccupation with one's pride, vanity and self-importance (−2 to [[Leadership]], [[Seduce]], and resisting [[Taunt]]).
* Obsessive-Compulsive disorder (3 pts), which causes you to compulsively perform actions not of your volition very frequently
+
;Dependant personality disorder (2 points)
* PTSD (Post-Traumatic Stress Disorder, 4 pts), under which you may be reminded of a horrible past event and irrationally relive your actions
+
:An excessive need to be taken care of leading to submissive and fearful behavior (−2 to [[Fear Save]]).
* D.I.D. (Dissociative Identity Disorder, 5 pts), the fluctuation of consciousness between two or more separate, functioning identities.  If your GM is feeling generous, he or she might allow you to actually have different character sheets for each personality (in this case, all physical attributes and Trumps/Faults would be the same.)
+
;Chronic Depression (2 points)
 +
:This Fault gives you a −1 penalty to [[Seduce]] and [[Leadership]].
 +
;Hypochondriasis (2 points)
 +
:The diagnosis of yourself as persistently sick (−2 [[Vitality]])
 +
;Obsessive-Compulsive disorder (2 points)
 +
:Causes you to compulsively perform actions not of your volition very frequently (−2 to Self-Control-related checks).
 +
;PTSD (Post-Traumatic Stress Disorder, 3 points)
 +
:You may be reminded of a horrible past event and irrationally relive your actions (−2 to [[Madness and Curse Save]]).  Goes well with [[Addict]] and [[Nightmares]].
 +
;D.I.D. (Dissociative Identity Disorder, 5 points)
 +
:The fluctuation of consciousness between two or more separate, functioning identities.  If your GM is feeling generous, he or she might allow you to actually have different character sheets for each personality (in this case, all physical attributes and physical Trumps/Faults would be the same.)
 
}}
 
}}

Latest revision as of 19:15, 5 July 2010

Moron.gif

Mental Fault

Expoint Bonus: 1–6

You suffer from a particular mental illness such as Dissociative Identity Disorder, some type of Schizophrenia, Depersonalization, Conversion Disorder, etc. The exact nature of the illness should be researched by the player and discussed with the GM to come to an agreement on effects and points value. Abnormal Psychology Journals and dictionaries provide excellent information. Sadly, the list to choose from is very long.

Some disorders include:

Paranoid

6 points

You have vague but intense fears that someone or something is out to get you. You never sit with your back to a doorway or window, always suspect you're being spied upon, feel unsafe in crowds, and have a hard time trusting anyone (+2 bonus to Discern, Hide, and Reaction rolls). Everyone except the Twitchy, Cowardly, or other Paranoiacs reacts negatively towards you (−2 difficulty on Intimidate, Bluff, Negotiate, Seduce, Disguise, and Performance rolls). Have fun muttering to yourself and looking over your shoulder every two seconds.

Goes very well with Hyperactive and Twitchy.

Incompatible with: Everybodys Best Friend.

Masochist

3 points

Pain isn't so bad. It's actually kinda… fun. This attitude, should it become apparent, will be considered anything from a minor quirk to a serious and repulsive sexual deviation, depending on the individuals and cultures you encounter. Anyone aware of your fetish (and for fun's sake, don't hide it too well) will react negatively towards you (−2 penalty to Seduce, and Negotiate, except Nymphomaniacs and other Masochists). You receive a +1 to Taunt since you take all the joy out of being vicious. Sadists will be particularly irritated by you.

Phobia

3 points

You irrationally fear a specific object, activity, or situation. You are paralyzed whenever confronted with the object of your Phobia. A Fate point must be spent to overcome terror and get past the phobia, else you will seek the easiest and quickest way directly away from the object. Common Phobias include Agoraphobia, fear of wide open spaces; Arachnophobia, fear of spiders and arachnids; Necrophobia, fear of corpses and death; and Zoophobia, fear of animals.

Incompatible with: Fearless

Sadist

3 points

Blood holds a strange fascination for you, and causing others pain gives you an illicit thrill. In any situation where you must stay your hand against a foe, you must make a Self-Control check. If the foe is unarmed, unaware of your presence, or otherwise helpless, you take a −2 penalty on this check. Most reasonable beings will react to your sadism with fear and revulsion (−1 penalty to Leadership, Negotiate, and Seduce), but those disdainful of mercy will approve (+1 bonus). Because you are especially frightful in your pursuit of dealing out dollops of pain, you receive a +1 to Intimidate.

Incompatible with: Soft Hearted and Peacemaker/Pacifist.

Other Mental Illnesses

Narcissistic personality disorder (6 points)
A preoccupation with one's pride, vanity and self-importance (−2 to Leadership, Seduce, and resisting Taunt).
Dependant personality disorder (2 points)
An excessive need to be taken care of leading to submissive and fearful behavior (−2 to Fear Save).
Chronic Depression (2 points)
This Fault gives you a −1 penalty to Seduce and Leadership.
Hypochondriasis (2 points)
The diagnosis of yourself as persistently sick (−2 Vitality)
Obsessive-Compulsive disorder (2 points)
Causes you to compulsively perform actions not of your volition very frequently (−2 to Self-Control-related checks).
PTSD (Post-Traumatic Stress Disorder, 3 points)
You may be reminded of a horrible past event and irrationally relive your actions (−2 to Madness and Curse Save). Goes well with Addict and Nightmares.
D.I.D. (Dissociative Identity Disorder, 5 points)
The fluctuation of consciousness between two or more separate, functioning identities. If your GM is feeling generous, he or she might allow you to actually have different character sheets for each personality (in this case, all physical attributes and physical Trumps/Faults would be the same.)