Difference between revisions of "Juggernaut"

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{{spell
 
{{spell
 
|school=metal
 
|school=metal
 +
|school2=manipulation
 
|xp=2
 
|xp=2
 +
|distance=N/A
 
|target=Self
 
|target=Self
 
|time=2 rounds per school rank
 
|time=2 rounds per school rank
|description=The mage temporarily turns his/her skin into a metallic, flexible carapace which deflects blows and absorbs impact, but is vulnerable to electricityStill, the ratio of lightning wielding mages to sword swinging psychopaths is pretty lowElectrical damage like that from [[Call Lightning]] will cause double damage.
+
|ability=N/A
|level1=Brass.  +2 Armor
+
|save=N/A
|level2=Iron. +4 Armor, -2 Agility
+
|description=The mage calls upon the elemental spirit of metal to turn his or her skin into hardened rock.  While in this state, the mage gains a bonus to his or her Defense Roll score dependent on the spell levelThe mage also deals an additional point of Hurt per level of the spell to any hand-to-hand attacksThe mage's skin is unaffected by any spell that manipulates metal.
|level3=Steel. +6 Armor, -2 Agility
+
|level1=The mage's skin is adorned with small rivets and studs.  +2 Defense, +1 Hurt
|level4=Titanium. +8 Armor
+
|level2=Small rivets adorn the mage's skin and the skin itself becomes like brass. +4 Defense, +2 Hurt
|level5=Adamantite. +10 Armor
+
|level3=The mage's skin is covered in hardened iron plates. +6 Defense, +3 Hurt
 +
|level4=Tiny plates of galvanized titanium adorn the mage's brass-like skin. +8 Defense, +4 Hurt
 +
|level5=The mage's skin is made of nearly impenetrable mithril. +10 Defense, +5 Hurt
 
}}
 
}}

Revision as of 01:10, 22 August 2010

This spell has a unknown essence
This is a metal spell
This is a manipulation spell
Rarity 2
AP 4
Target Self
Distance N/A
Lasts 2 rounds per school rank
SaveN/A

The mage calls upon the elemental spirit of metal to turn his or her skin into hardened rock. While in this state, the mage gains a bonus to his or her Defense Roll score dependent on the spell level. The mage also deals an additional point of Hurt per level of the spell to any hand-to-hand attacks. The mage's skin is unaffected by any spell that manipulates metal.

Intensity Effects

  1. The mage's skin is adorned with small rivets and studs. +2 Defense, +1 Hurt
  2. Small rivets adorn the mage's skin and the skin itself becomes like brass. +4 Defense, +2 Hurt
  3. The mage's skin is covered in hardened iron plates. +6 Defense, +3 Hurt
  4. Tiny plates of galvanized titanium adorn the mage's brass-like skin. +8 Defense, +4 Hurt
  5. The mage's skin is made of nearly impenetrable mithril. +10 Defense, +5 Hurt