Difference between revisions of "Weapon of Wind"
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(New page: {{spell |school=air |xp=2 |distance=Contact |target=Weapon |time=Two rounds per school rank |ability=N/A |save= N/A |description=Using this spell, the mage can either ''augment'' an existi...) |
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|save= N/A | |save= N/A | ||
|description=Using this spell, the mage can either ''augment'' an existing weapon with air properties, or ''conjure'' a magical air weapon from thin… uh… air. In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their ranks in the Air School instead of the weapon type for attack rolls. This weapon counts as a magical attack, and is beyond the concepts of piercing, bludgeoning, or slashing. The Hurt score of the weapon is dependent on the spell level. In the case of augmented weapons, the Hurt score listed below is a bonus on top of the weapon's existing Hurt score. | |description=Using this spell, the mage can either ''augment'' an existing weapon with air properties, or ''conjure'' a magical air weapon from thin… uh… air. In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their ranks in the Air School instead of the weapon type for attack rolls. This weapon counts as a magical attack, and is beyond the concepts of piercing, bludgeoning, or slashing. The Hurt score of the weapon is dependent on the spell level. In the case of augmented weapons, the Hurt score listed below is a bonus on top of the weapon's existing Hurt score. | ||
− | |level1="Breeze" (+2 | + | |level1="Breeze" (+2 air damage) |
− | |level2="Gale" (+4 | + | |level2="Gale" (+4 air damage) |
− | |level3="Storm" (+6 | + | |level3="Storm" (+6 air damage) |
− | |level4="Hurricane" (+8 | + | |level4="Hurricane" (+8 air damage) |
− | |level5="Twister" (+10 | + | |level5="Twister" (+10 air damage) |
}} | }} |
Revision as of 04:02, 22 August 2010
Rarity | 2 |
---|---|
AP | 4 |
Target | Weapon |
Distance | Contact |
Lasts | Two rounds per school rank |
Save | N/A |
Using this spell, the mage can either augment an existing weapon with air properties, or conjure a magical air weapon from thin… uh… air. In the case of conjured weapons, the mage or anyone to whom the mage gives the weapon uses their ranks in the Air School instead of the weapon type for attack rolls. This weapon counts as a magical attack, and is beyond the concepts of piercing, bludgeoning, or slashing. The Hurt score of the weapon is dependent on the spell level. In the case of augmented weapons, the Hurt score listed below is a bonus on top of the weapon's existing Hurt score.
Intensity Effects
- "Breeze" (+2 air damage)
- "Gale" (+4 air damage)
- "Storm" (+6 air damage)
- "Hurricane" (+8 air damage)
- "Twister" (+10 air damage)