Difference between revisions of "Wall of Water"

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{{spell No Levels
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{{spell
 
|school=water
 
|school=water
 
|school2=conjuring
 
|school2=conjuring
 
|xp=1
 
|xp=1
|description=The mage summons a towering wall of water to block the guiles of others.  The wall is 5 ft per Spell Level + however much the Mage Succeeds his/her roll by, in feetAnyone passing through the wall is drenched with extremely hot or cold water and take 3 damage/Spell Level from temperature and 3 damage/Spell Level from pressure. Glass or Brittle Objects also take 3 damage/Spell Level.
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|distance=Near
|levels=At fourth and fifth level, a dome of water may be summoned as well.  At fifth level, the dome will move with the mage. 
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|time=2 rounds per school rank
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|ability=[[Presence|PRS]]
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|save=[[Spell Defense]]
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|description=The mage conjures a swirling wall of boiling water to hedge out the guiles of others.  The wall can be dismissed at will, and when the spell expires, the wall collapses with a splash and dematerializesThe wall itself is 20 feet high, 40 feet wide, around a foot thick, and can be made into any shape the mage wishes, but the wall is immobile. The mage makes a single Spell Attack roll when the spell is cast and anyone attempting to walk through the Wall of Water for the duration of the spell must make a Spell Defense roll against this number. The amount of damage the wall incurs varies by spell level.
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|level1=+4 Spell Attack
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|level2=+8 Spell Attack
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|level3=+12 Spell Attack
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|level4=+16 Spell Attack
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|level5=+20 Spell Attack
 
}}
 
}}
[[Category:Needs Tweaking]]
 

Revision as of 04:19, 22 August 2010

This spell has a unknown essence
This is a water spell
This is a conjuring spell
Rarity 1
AP 4
Target N/A
Distance Near
Lasts 2 rounds per school rank
SaveSpell Defense

The mage conjures a swirling wall of boiling water to hedge out the guiles of others. The wall can be dismissed at will, and when the spell expires, the wall collapses with a splash and dematerializes. The wall itself is 20 feet high, 40 feet wide, around a foot thick, and can be made into any shape the mage wishes, but the wall is immobile. The mage makes a single Spell Attack roll when the spell is cast and anyone attempting to walk through the Wall of Water for the duration of the spell must make a Spell Defense roll against this number. The amount of damage the wall incurs varies by spell level.

Intensity Effects

  1. +4 Spell Attack
  2. +8 Spell Attack
  3. +12 Spell Attack
  4. +16 Spell Attack
  5. +20 Spell Attack