Difference between revisions of "Acute Senses"
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− | |description=Pick a sense: hearing, seeing, or smell. When using skills involving that sense, you gain a +1 sensory bonus on related checks (typically [[ | + | |description=Pick a sense: hearing, seeing, or smell. When using skills involving that sense, you gain a +1 sensory bonus on related checks (typically [[Perception]] for hearing or seeing, or [[Search]] for seeing or smelling). |
|incompatible=The Improved Sensory trumps ([[Bloodhound]], [[Ears of the Bat]], and [[Hawk Eyes]]) and Faults ([[Anosmia]], [[Hearing Impaired]], [[Poor Vision]], [[Deaf]], and [[Blind]]) pertaining to the same sense. | |incompatible=The Improved Sensory trumps ([[Bloodhound]], [[Ears of the Bat]], and [[Hawk Eyes]]) and Faults ([[Anosmia]], [[Hearing Impaired]], [[Poor Vision]], [[Deaf]], and [[Blind]]) pertaining to the same sense. | ||
}} | }} |
Revision as of 01:05, 23 November 2010
Expoint Cost: 1
Pick a sense: hearing, seeing, or smell. When using skills involving that sense, you gain a +1 sensory bonus on related checks (typically Perception for hearing or seeing, or Search for seeing or smelling).
Incompatible with
The Improved Sensory trumps (Bloodhound, Ears of the Bat, and Hawk Eyes) and Faults (Anosmia, Hearing Impaired, Poor Vision, Deaf, and Blind) pertaining to the same sense.