Difference between revisions of "Feint"
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Revision as of 00:08, 9 November 2007
Feinting (not to be confused with fainting) is a great way for sneaky characters to get the up on their opponent. A quick fake-out in combat allows you to catch your opponent off-guard.
It takes 1 AP to make a feint attempt.
Roll a Bluff check. The opponent should oppose it with a Discern check. If the attacker's result is higher, the difference should be added to the attacker's next Attack Roll.
Example
Dustin's character Kharza wants to feint against a well-defended Ogre, James' character. Kharza makes a Bluff check and gets 17 on the roll. Ogre botches and only gets a 5. Kharza can add 12 to his next Attack Roll.