Difference between revisions of "Navigation"
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+ | Typically used with: '''Cunning'''. | ||
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To prevent from getting lost in the wilderness, to follow a treasure map, or to get out of a cave, Navigation is essential. The GM should roll a player’s navigate so he or she doesn’t know if the result was a failure or a success. | To prevent from getting lost in the wilderness, to follow a treasure map, or to get out of a cave, Navigation is essential. The GM should roll a player’s navigate so he or she doesn’t know if the result was a failure or a success. | ||
− | + | {{section|Difficulty|Below are some example difficulties of Navigate.}} | |
− | Below are some example difficulties of Navigate. | ||
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Latest revision as of 22:57, 28 December 2010
Typically used with: Cunning.
To prevent from getting lost in the wilderness, to follow a treasure map, or to get out of a cave, Navigation is essential. The GM should roll a player’s navigate so he or she doesn’t know if the result was a failure or a success.
Difficulty
Below are some example difficulties of Navigate.
Example | DL |
---|---|
Know direction of North | 10 |
Correctly follow a map or directions | 10 |
Know direction of North with no natural assistance (sun, moon, stars, etc.) | 20 |
Find the way out of a maze or cavern system | 20 |
Find the way out of a magic maze | 30 |